Wire Hang Redux
by Matt Sephton <matt@ewtoo.org>


Still a little bit of work to do.

TODO: hi-score saving, power-ups, new graphics...

History:
24 June - Fixed level layout positioning.
23 June - Speeded up gameplay and also hook. Added falling-missed sprite state. Optimised platform drawing.
22 June - Fixed wire off bottom bug. Added window controls. Mouse pointer hidden, toggle with M.
22 June - More or less finalised congtrols. Better hook display.
21 June - Tweaked controls, sprites and level layout.
20 June - Initial Release
2004

--

Original JAVA game by Masaki Kobayashi (D2AC)
http://www.220.jp/~d2ac/java/wirehang/

--

Basics:
Shoot the super electromagnetic wire into the floating platforms.
When it takes hold you will climb upwards.
If your player falls of screen, it is game over.

Deciding the firing angle:
Position of mouse cursor inside the window.
The radar is displayed at the bottom of the window, which makes it easy to gauge firing angle.
Depending on the distance of the mouse from the radar, the rate of change of the angle will vary.
The best position is down to personal preference.

Firing:
Click any mouse button to release the wire.

Game Over: 
There is no end to the game in Wire Hang.
