GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.9573]
    Renderer: NVIDIA GeForce 9800 GTX/9800 GTX+
    Vendor:   NVIDIA
    VRAM:     495 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1200 59Hz; virtual: 3840x1200 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\LitJson.dll into Unity Child Domain
- Completed reload, in  0.172 seconds
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Walt\Documents\Programming\Games\Way\trunk\Build\way_Data\Managed\System.dll (this message is harmless)
Sending mixpanel event: {"event":"game_loaded","properties":{"distinct_id":"d6f5a69b-2625-42b8-a340-5d2e5a21fce7","token":"1e0a619a9ef465261d1684530033c6ef","mp_source":"WindowsPlayer","source":"WindowsPlayer","version":"1.3","quality":"Simple","fullscreen":false,"resolution":"1280x960"}}
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Mixpanel processed event: 1
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 265. Operation took 7.926652 ms.
