/*  Vexed v2.0 - Changes.txt "Version history"
    Copyright (C) 1999 James McCombe (cybertube@earthling.net)
    
    September 1, 2001 - Version 2.0 changes by Mark Ingebretson
    (ingebret@yahoo.com) and others.
    
    This file is part of Vexed.

    Vexed is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    Vexed is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Vexed; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

v1.0
        - Initial public release

v1.1
        - Added sound on/off checkbox to preferences
        - Fixed level design bug in level 57

v1.3
        - Level 57 was still screwed up - IT'S DEFINATELY FIXED NOW!
        - Added memorise / recall function
        
v1.4
        - by Mark Ingebretson
        - Changed makefile to use m68k-palmos-gcc, m68k-palmos-obj-res
        - Updates to code to build with SDK 3.5
        - Added version number to intro screen to help tell versions apart
        - Added structure to the code to allow two versions to be built.  Version 1.4 is 
          original levels, 1.4a has 59 different levels provided by Steve Haynal.  Thanks, Steve!
        - Added 256-color bitmap versions of all bmp files.
        - Vexed.ppp has not been updated to level 1.4 version.
        
v2.0
        - by Mark Ingebretson, Scott Ludwig, Matthew McClintock, and Wolfgang Gaertner
        - Function changes
                - Six new block bitmaps by Matthew McClintock and David Croy, plus 
                  two additional monochrome block sets.
                - Added animated intro, preference to turn it off 
                - New control icon bitmaps, both color and monochrome, by Matthew McClintock 
                - Added puzzle solutions and an interface to automatically display them, and also allow single-stepping
                  through the solution 
                - Added external level pack database support. The original version 1.3 levels are called Classic, and the
                  version 1.4a levels are called Classic II. Both level packs are built-in to the vexed.prc file. 
                - Added 7 new level pack databases: Variety, Variety II, Twister,
                  Confusion, Impossible, Children's, and Panic
                - Added scoring based on golf-like "par" concept 
                - New title bar to display level, level name, score 
                - Added 15-move undo feature 
                - Added names to all the levels in the level packs 
                - State of current level restored from preferences 
                - Added new block check function (tap block while pressing page up) 
                - Allow block to travel more than one block, if no actions occur in between 
                - Only display restore icon if something has been memorized 
                - Faster screen writes and smoother animation 
                - Added beam Vexed and beam level pack functions 
                - Added new Levels menu 
                - Moved clear solved levels from preferences to new levels menu 
                - Added new Level Info menu item 
                - Added replay current level 
                - Added replay previous level 
                - Added preferences item to disable blinds effect function 
                - New level select form 
                - Updated About form and added credits button 
                - Added small icons for list view 
                - Default Vexed to "Games" category (OS 3.5 and up)                
                
        - Fixes 
                - Fixed tapping on title bar to bring up menus 
                - Fixed handling redrawing screen after modal dialogs disappear 
                - Fixed sizing and justification problems with forms 
                - Fixed tap on intro screen being passed into the game 
                - Fixed transparency problems with icons and bitmaps 
                - Fixed problem preventing playing last level 
                - Switch Preferences keystroke from /P to standard of /R 
                - Changed preferences creator ID from 'vexd' to 'Vexd' to match program 
                - Delete 'vexd' preferences 
                - Fixed problem which prevented power off while on intro screen 
                - Fixed memory leak 
                - Honor system game sound preferences setting

        - Tools 
                - The following tools were created by Scott Ludwig. The original 
                  Python level generating tool was by Steven Haynal.

                        vexsolv - generate and solve a level based on passed-in 
                                  criteria 
                        titler  - read a text file and generate level names, 
                                  store in the ini file 
                        vexpdb  - create a levelpack database from an ini file. 
                        vexgen  - tool to generate new levels. Now obsolete, 
                                  function performed by vexsolv 

        - Source code changes 
                - Moved source control to vexed.sourceforge.net 
                - Updated code to Palm OS 3.5 level, removed PalmCompatibility.h 
                - Deleted unneeded ID's 
                - Major data structure changes to reduce size 
                
