Velocity Dodgeball Change/Modification History
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Version 1.2

- Fixed crash bug when a league containing a deleted team was loaded
- Fixed auto-sim bug which occured when backing out of a series of auto-simmed games
- Fixed bug where game improperly counted number of players that had been hit
- Added new iWorks intro sequence
- Made some minor interface improvements
	- New ball indicator arrow
	- Changed internal interface code to allow more flexible
	  screen movements
- Now 800x600 resolution
	- Changed intro sequence to accomodate new resolution
- Either player can be the home and away team
- AI[1] Has been made equal to AI[2]
- Added some new banners and removed some old ones
- Added some new phrases and removed some old ones
- Added an improved AI to insure non-controlled players actually make an effort to dodge the ball
- Improved defensive AI so the controlled-player now attempts to catch a thrown ball
- Added some new commands and ball collisions such as when a player tries to catch a non-live ball and player tries to early to catch, the ball will bounce
- Changed existing means of AI throwing, instead of waiting until the meter is powered to the max, now throw when in position or when full power is achieved
- New arena detail and graphics
- Removed fortress dodgeball
- New league display window
- New playoff game pits the top two teams against one another for the championship
- Home team advantage gives the home team a small boost over their visitors
- IW Link
- Improved help file (html)
- Improved lineup screen
- Added joystick/gamepad compatability

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Version 1.1

- Fixed bug which rendered game setup/league screen unusable when music was turned off
- Fixed bug preventing players from selecting a transparent color when choosing team colors
- Fixed bug which caused indefinite looping of league loading screen whenever player left a league game
- Fixed unreliable demo mode
- Fixed AI ball retrieval, AI will now chase moving ball once ball is no longer live
- Added the ball dead on bounce rule, the ball will no longer count as active once it touches the ground
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