(Currently Tower Of Babel Remake has alpha status and doesn't have full functionality!!!)
IMPORTANT: DON'T LOST FOCUS (maybe by pressing ALT + TAB) WHILE YOU ARE RUNNING THIS GAME
"Lost Device" (lost graphics card handle) or "Lost Window Focus" isn't handled now!

Keyboard settings:
------------------
ESC: Exit game
TAB: Toggle between original panel view or ego-shooter-like-mode (with mouse look and fullscreen)
Up/Down: Go Forward/Backward / Lift Up or Down
Left/Right: Turn Left or Right
SPACE: FIRE
F1: ZAPPER
F2: PUSHER
F3: GRABBER
F4: NORTH
F5: EAST
F6: SOUTH
F7: WEST
PAGE UP/DOWN: Zoom external cam
C: Clear program
CTRL + CURSOR: Write move command to program
CTRL + FIRE: Write FIRE command to program
DEL: Remove last command from program
R: Run programm of current spider
CTRL + R: Run all programms
S: Stop program
P: Pause
CTRL + TAB: Toggle between game and console (in console mode enter HELP for short help text)

Enter TOWER xxx (for example TOWER 2) to jump to tower xxx.
Enter RESTART to restart current tower.

Configuration file "tob.ini"
----------------------------

The settings are defined in file "tob.ini". Later in the final version all options will be changeable in game options menu.

Important settings:

Adapter=-1: If you have installed only one graphics adapter, you can leave this setting to -1 (automatic), otherwise using value 0 for first adapter, 1 for second adapter and so on.
Mode=-1: All resolution modes you can set here, are listed in the log "log.txt". Value -1 means automatic mode (using default resolution 1024 x 768 if possible).
NoVSync=0: If this setting is set to 1, no vsync used for flipping between to frames.
EnableShadows=1: If this setting is set to 0, no shadows will be shown in game (this speed up rendering)
UseShader=1: If This setting is set to 0, no shaders (pixel- and vertexshader) are used for effects like bump- and specularmapping or multitexturing.
TexFilter=0: Texture filtering, valid values are: 0=automatic, 1=bilinear, 2=trilinear, 3=anisotropic (with quality level from setting "TexMaxAnisotropic")
TexDetail=1: Set to 0 reduces texture quality and memory usages for all textures
...

If you have "old" graphics adapters use settings like:

Adapter=-1
Mode=0
NoVSync=0
EnableShadows=0
UseShader=0
TexFilter=2
TexDetail=0
...
