Titanion  readme.txt
for Windows98/2000/XP (OpenGL required)
ver. 0.1
(C) Kenta Cho

Strike down super high-velocity swooping insects.
Fixed shooter in the good old days, 'Titanion'.


* How to start

Unpack ttn0_1.zip, and run 'ttn.exe'.
If you want to run in full-screen mode, run 'ttn_fullscreen.bat' instead.
Push a shot button to start a game at the title screen.


* How to play

Avoid incoming bullets and strike down all enemies.

- Controls

o Move
 Arrow / Num / [WASD] / [IJKL]  / Stick

o Shot
 [Z][L-Ctrl][R-Ctrl][.]         / Button 1, 3, 5, 7, 9, 11

 Hold down a button to fire automatically.

o Capture beam
 [X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return] / Button 2, 4, 6, 8, 10, 12

 You can capture enemies with the capture beam.
 Captured enemies are lined up beside the player and
 counterattack to other enemies.

o Pause
 [P]

o Exit / Return to the title
 [ESC]

- Multiplier

A score multiplier is displayed in the upper right.
It increases when you destroy a enemy and decreases slowly
when the enemy is on the screen.

- Extra ship

You earn an extra ship every 100,000 points.


* Options

These command-line options are available:

 -brightness n    Set the brightness of the screen. (n = 0 - 100, default = 100)
 -res x y         Set the screen resolution to (x, y). (default = 640, 480)
 -nosound         Stop the sound.
 -fullscreen      Run in full-screen mode.
 -exchange        Exchange the shot button and the capture beam button.
 -trail           Add a trail effect to enemies.
 -noslowdown      Stop an intentional slowdown.


* Comments

If you have any comments, please email to cs8k-cyu@asahi-net.or.jp


* Webpage

Titanion webpage:
http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html


* Acknowledgements

Titanion is written in the D Programming Language (ver. 0.173).
 D Programming Language
 http://www.digitalmars.com/d/index.html

Simple DirectMedia Layer is used for media handling.
 Simple DirectMedia Layer
 http://www.libsdl.org/

SDL_mixer and Ogg Vorbis CODEC are used for playing BGMs/SEs.
 SDL_mixer 1.2
 http://www.libsdl.org/projects/SDL_mixer/
 Vorbis.com
 http://www.vorbis.com/

D Header files at D - porting are for use with OpenGL, SDL and SDL_mixer.
 D - porting
 http://shinh.skr.jp/d/porting.html

Mersenne Twister is used for creating random numbers.
 Mersenne Twister: A random number generator (since 1997/10)
 http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html


* History

2006 11/23  ver. 0.1
            First released version.


* License

This software is licensed under the modified BSD license.

License
-------

Copyright 2006 Kenta Cho. All rights reserved. 

Redistribution and use in source and binary forms, 
with or without modification, are permitted provided that 
the following conditions are met: 

 1. Redistributions of source code must retain the above copyright notice, 
    this list of conditions and the following disclaimer. 

 2. Redistributions in binary form must reproduce the above copyright notice, 
    this list of conditions and the following disclaimer in the documentation 
    and/or other materials provided with the distribution. 

THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, 
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
