Contents
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1. Compiling

2. Running

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Compiling
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To compile under Windows using Visual Studio 2003

Project name 'shootWinLinux'

For properties - Right click shootWinLinux in solution explorer and select properties
Set the following properties:

C/C++ -> Precompiled headers -> Not using precompiled headers (creating a non-blank project uses these by default)
Linker -> Input -> Additional dependencies -> opengl32.lib glu32.lib glut32.lib OpenAL32.lib ALut.lib wsock32.lib

If OpenAL not installed, then OpenAL32.lib and Alut.lib can be put in project directory,
with the header files in ./AL (these files are provided).

C/C++ -> General -> Additional include directories -> . (current dir, to get OpenAL stuff)

The main changes made to get it to run on windows:
Cannot allocate arrays dynamically in VS e.g. array[var] so used #ifdef's

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Running
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Just double click the exe and it should work!
For multiplayer open a command window and use the option -h to display the usage.

dll's are provided in case you've not got OpenGL/GLUT, and OpenAL installed. You may not need all of those dll's
but I put them there just in case.