found out about the contest really late(as is normal for me) so i really have my work cut out for me now


-----wed 5th oct-----
considering mario kart and wolfenstien. i think wolfenstien would be more fun to make for me as ive
never made a first person shooter, althou considering i only have a month to make this game and i already have
experience making racing games i think mario kart will be the best choice.


-----fri 7th oct-----

started working on Super Mario Kart for the 2008 retro remakes comp.
at the moment i have a flat surface track textured with a ripped image from the original mario kart.
i will change this at a later date. and i have a cube that can race around it.

set up the nodes that will control position and ai around the first track

-----sat 8th oct--------

made 8 ai controlled cubes that races around the track

-----sun 9th oct--------
made dust tracks for driving across the dirt ground

-----mon 10th oct-------
added drift for skidding. made a kart so no more cubes :D added in physics so the karts
tilt with the terrain(looked a bit stupid as they drove up hills on just their front wheels)
made toad so now i have 8 toads racing around the track :D

----tue 11th oct---------
made chocolate island complete with ai nodes, i was getting real bored of testing mario circuit1



----sat 15th oct---------
not updated this page for a few days, but ive been working non stop.

tracks fully completed so far

mario circuit 1
donut plains 1
ghost valley 1
bowsers castle

items completed so far

green shell
red shell
bannana skin(cannot be thrown yet)
star
mushroom

characters completed

umm.. just toad


also added coins and question mark boxes

----mon 17th oct---------
almost completed mario circuit 2(just need boxes and coins) then i will have the mushroom cup
completed yay!! :D

----tue 18th oct---------
finished mario circuit2, put the orange pipes into donutplains 1(can't belive i almost forgot that)
done the speeded up music for the final lap
added in change to cpu controll(with camera angle change) upon race over.

----wed 19th oct-------
made the lakitu for the starting lights

----thu 20th oct-------
made most of the start screen and menus:D

----fri 21st oct---------
i didnt do much today as i went surfing in baha mar(north tenerife) but i did fix some bugs
reversing before green light
slow down on later levels(due to me not freeing the lights and a few textures before loading the next level)
making a double head on the character by holding both left and right
star not actually making a character invincible
sped up the lakitu

----sat 22nd oct-------
fixed the bug that crashes the game when you use a star while one is already in use.
been trying to make the lakitu pick you up from the ghost houses and put you back on the track but so far no luck.
HA got the lakitu working(although he's a little jerky)
hmmm.. doesent always work though :(

----sun 23rd oct--------
made marios head, i used a snapshot of the startscreen of mario64 as a texture for him :) 

-----mon 24th oct----------
today i finished mario, made luigi(just a color change) made princess peach and yoshi.
bowser and donkey kong look like they will be tough to make though:( and Im still not sure
about koopa as the character chooser i stole from mariokart64 has wario instead and although
i could easily change the image I dont think i can make it look the same style. 

-----tue 25th oct----------
made ghost house2

-----wed 26th oct--------
today i made donut plains 2 and bowsers castle 2 that includes thwomps pickup boxes and coins.
i still havent decided if Im gunna include the monty moles, I guess I will have to wait and see how much time I
have left.
i also started mariocircuit2 which means flower cup is almost finished :)


-----thu 27th oct-------
finished mario circuit2 and added the coins to chocolate island 1

-----sat 29th oct-------
started doing koopa beach but there is a lot of vertices on that place hopefully i can finish it tommorow.

------sun 30th oct-------
finished koopa beach only to find that i had somehow turned backface culling off on my 3D editer and half the polygons
are upside down :( fixed half of them, but dont have time to finish it today.

------wed 3rd dec--------
10 days till the deadline is up, and i want to be uploading on the 10th(just to be safe)
last couple of days Ive made koopa beach(some polygons need fixing) chocolate island2 and i just finished
vanilla lake.
I still cant get the lakitu to drop off the computer characters propely, but then again Ive never seen
a computer player fall off the track unless i set their start node wrong(could happen though)

------mon 8th dec--------
past few days Ive finished star cup made koopa trooper and bowser and fixed a few bugs
today i finished boo because i couldent get donkey kong to look right, i also made the cup screens.
i have most of the bugs finished and now with 2 days left till my upload time Im not going to be able to do all the things 
that I wanted to do

all these things have been dropped
2 player split screen
multiplayer lan link
multiplayer internet
enemy powers
battle mode
map

