 Version 0.4 (20.05.2007)
 - enhanced: .mp3 instead of .wav for Wagner intro music: smaller archive
 - fixed: sounds
 - fixed: medium level circuit 4 (could miss checkpoints due to triangular zone)
 
 Version 0.3 (28.03.2007)
 - enhanced: much better car collisions
 - fixed: ranking problem
 - fixed: lap validation problem for cars starting 1st of a race
 - fixed: initial rankings were not correct, now this is a bit better
 - fixed: lap not validated if pushed from another car
 - fixed: resume position angle sometimes wrong
 - fixed: crash before the demo
 - changed: slightly reduced front missile speed
 - fixed: missing Wagner music on MF title screen
 
 Version 0.2 (27.02.2007)
 - fixed: ranking bug that made player lose if cheatmode was off unless first
 - fixed: rear missiles were too fast
 - fixed: hiscore sort after each race
 - fixed: out of memory error after 10 or 12 races
 - fixed: language update on main options screen
 - fixed: ECS in race description screen showed SCIII logo on the wood screen instead of black screen
 - fixed: sometimes lap/race ended too far from finish line (when there are collisions)
 - fixed: Supercars 1 circuits number of laps & descriptions
 - fixed: text rating on Supercars 1 levels adapt to the bigger score
 - fixed: now computes theorical cpu finishing time when game over because of no more health
 - fixed: if car is killed just before last lap finish, the lap was not accounted for
 - fixed: problem of weapon exploding in a tunnel: stuck forever
 - fixed: lake render priority
 - fixed: communication screens switch to "no" not working
 - fixed: car start problem on easy circuit 5
 - fixed: car drifts a little when landing from jump
 - fixed: highlighted the wrong guy in the score section
 - enhanced: sound & music options (added optional in-game music)
 - enhanced: random enemy cars start positions & engines
 - enhanced: smooth view centering system to avoid screen shake when there are many collisions
 
 Version 0.1 (first version with nominal features)
 - fixed: hard circuit 4 & 7 jump zones
 - fixed: hard circuit 1 CPU routes
 - fixed: wood screen letter remanence
 - fixed: text position for 2-player mode dashboards
 - fixed: constant CPU front weapon firing until no weapons left!
 - fixed: CPU car going haywire when bumped in a gate for too long
 - fixed: record times now work
 - fixed: Audi TT was too big
 - fixed: french accent font
 - fixed: 2 player mode same comm screen for both players
 - fixed: spurious car explosions on walls (still happens, but very rarely)
 - fixed: clock stop when game is paused
 - fixed: full screen mode now works
 - fixed: music is less CPU consuming
 - fixed: when both players were ranked worse than position 5, game did not end
 - fixed: added check to avoid missing a lap checkpoint when killed
 - fixed: disappearing winner car just before circuit screen fadeout
 - fixed: random game initialisation bug - enhanced: framerate adjustment to keep sound/gfx synchronized on not-so-fast machines
 - fixed: car/wall collision and land sounds
 - fixed: demo chose wrong circuit set
 - enhanced: fixed pass through bug other cars/missiles/trains (framerate/update problem)
 - enhanced: localized circuit descriptions & locations
 - enhanced: Harrison Ford newscreen reworked colors
 - enhanced: optimized font display
 - changed: damage rate was too high
 - changed: jump behaviour
 - changed: car bump is less "violent"
 - changed: super missile size
 - changed: circuit parameters for a better playability & challenge
 - added: playing demo with random circuit
 - added: Hi-score tables
 - added: current player ranking after the race
 - added: final status screen (when all circuits are complete)
 - added: Joypad controls (code by Satoshi Konno (c) 1999)
 - added: resume music on result screen (unless sfx only)
 
 Version 0.09 (21.01.07)
 - changed: using scale2x on circuits to avoid blurred resize effect
 - enhanced: better car to car collision
 - enhanced: weapons gfx
 - fixed: 3 simultaneous weapons per car for each weapon type (missile, homer, mine, super) now allowed
 - enhanced: configurable power sliding (minimal, normal, abusive)
 - enhanced: CPU AI & driving
 - fixed: damage when cars collide
 - changed: default is now colored enemies, not gray.
 - enhanced: some circuit definitions
 - fixed: all Supercars 1 circuits are now playable
 - enhanced: animated water in lakes
 - enhanced: added "remix" circuit set (with currently only 1 new circuit)
 - enhanced: replaced fonts by original (reworked) Supercars II fonts
 - fixed: text position in various screens & dashboards
 
 Version 0.08 (13.01.07)
 - fixed: always restarted behind the position you crashed
 - fixed: restarts at a correct point even if alternate route was used
 - fixed: no more car jams & stuck together
 - enhanced: (optional) colored ennemies instead of gray ennemies
 - added: SC1 circuit 6 definition
 - fixed: if car was killed just before the finish and restarted after the finish, laps were not decreased
 - fixed: engine noise works all the time now
 - enhanced: better engine noise (looks more like the one in Test Drive II, but ...)
 - enhanced: missile weapons have the jet flame animation
 - enhanced: weapons are scaled to original size
 - enhanced: add sound when car lands from a jump (not the correct sound)
 - fixed: missile speeds
  
 Version 0.07 (28.12.06)
 - enhanced: computer car does not explode when waiting on closed gates anymore
 - fixed: computer cars now have relevant speed
 - fixed: nitro was infinite when selected
 - fixed: weapon clip display
 - added: trains
 - fixed: better bounce against boundaries, less kills
 - enhanced: less CPU cars jam
 - fixed: ESC during a comm screen locked up the game
 - enhanced: editor zone split
 - enhanced: editor multi-route control point management
 - enhanced: editor .sc3 multi-file update tool
 - enhanced: editor train configuration
 - fixed: computer car stick-on-control-point issue
 - enhanced: lose speed while in the air
 - enhanced: darker missiles on playfield (were too gray)
 - enhanced: it is now forbidden to drop a mine while jumping
 - enhanced: cars now skid/drift when bumped
 - added: source code
 
 Version 0.06 (19.12.2006)
 - fixed: car/weapon collision
 - fixed: lap completion bug
 - fixed: buy/sell icon activation color in shop screen
 - fixed: clip problem in 2 player mode, no more bugs & should be faster
 - fixed: flickering at tunnel limits (tough one!)
 - fixed: sometimes missiles went through cars without hitting them
 - fixed: strange homing missile/fast computer car behaviour (hesitated)
 - fixed: unlimited CPU car speeds. Now they cannot exceed maximum speed for too long
 - fixed: best half of CPU cars now has differentiable speeds, the other half hasn't
 - enhanced: computer aggressivity & number of weapons are adjustable per level (from editor)
 - enhanced: cars wait for no other car in the area to respawn (not perfect, but works)
 - enhanced: editor now has show/hide feature for routes, zones & points
 - fixed: null pointer exception that could occur in a tunnel
 - enhanced: smoother variation angle for CPU cars & homers -> smoother animation
 - enhanced: more localized communication screens
 - changed: ram power was too strong
 - fixed: car start angles fixed (sometimes are diagonal)
 - enhanced: multi-route support for homers/ennemy cars
 - fixed: sometimes car did not reappear at all because of other dead cars (deadlock)

 Version 0.05 (07.12.2006)
 - enhanced: some title & information screens are ripped from 256 color SC International
 - enhanced: original car explosion animation (the old one has been ripped from James Pond!!)
 - fixed: race money was not added but just set (that was unfair)
 - fixed: in 2 player mode, fixed partial car display on player 2 view
 - fixed: vertical tunnels are now supported properly (SC1 circuits)
 - added: original Supercars II car (EmuChicken did the 3D model)
 - fixed: heap problem (using -Xmx option, maybe 100 MB is too much...)
 - added: right arrow key goes to next demo screen without having to wait for timeout
 - reworked: some graphics were processed using scale2x for better 2x resize
 - fixed: power steering (speed/acceleration still to tune)
 - fixed: full repair of computer cars at each race start
 - fixed: no more continuous colliding sound when car is repositionning
 - enhanced: interruptible sample play
 - added: tyre screech sound
 - added: fixed car colors (were too flashy)
 - fixed: Beetle color & scale/size
 - added: damage when car explodes
 - enhanced: larger playfield (640x400 -> 640x480)
 - fixed: acceptable dashboard in 1 & 2 player mode
 - fixed: annoying sample loop bug
 - fixed: easy level circuits 5 & 6
 - fixed: car crashes below when missing a jump
 - enhanced: F1 now snapshots any screen, F2 snapshtots the whole circuit during the race
 - added: more news screens
 - added: game over & rating screen
 - fixed: ESC just before starting the race locked the game
 - added: communication screens
 - fixed: front missle start speed did not copy the one of the launching car
 - fixed: better rank computation, still not perfect
 - fixed: bounce for car against car
 
 Version 0.04 (05.11.2006)
 - fixed: version 0.03 did not run because of a bug that I had corrected only later, sorry!
 - completed: Supercars 2 circuit definitions, now all are playable
 - added: F2 for circuit view snapshot
 - added: version number in window title
 - fixed: music/sfx settings change effect immediately
 - fixed: language settings change effect immediately
 - fixed: car aims from were inherited from previous race aims
 - fixed: circuit images are not cached anymore -> less memory usage
 - enhanced: car specification screen now fully localized
  
 Version 0.03 (29.09.2006)
 - added: enhanced options, most of which are saved on exit
 - removed: command line options redundant with options screen (now that they are saved)
 - added: original cheat, with a lot of enhanced & test features
 - added: a lot of circuits (some of which are incomplete due to lack of train
   & multiple routes)
 - added: fire weapons with up/down
 - added: "fire to accelerate" / "fire to brake" control selection added
 - fixed: trade screen rear/front mounts now work
 - added: moving gates
 - added: slopes affect speed
 - added: pause key (P)
 - added: full circuit snapshot (F1) in <root dir>/snapshots
 - added: ready,mark,set,go sequence at the beginning of each race
 - enhanced: circuit editor, almost a professional tool now :)
 - fixed: angle bug
 - fixed: rear missiles
 - fixed: car & homing missile routes: turns are not that sharp, more faithful to the original.
 - fixed: removed shadows applied on jumping cars
 - changed: nitro & bump sounds back to normal
 - fixed: engine sound does not start at race information screen but now during circuit
 - fixed: car start positions and orientations
 - fixed: circuit finish too soon when computer cars are present
 - fixed: explosion sound now also play when a computer car is killed by a human
 - fixed: when killed in a tunnel, car never reappeared!
 - added: Gremlin logo

 Version 0.02 (22.08.2006)
 - weapons are now available (only through cheat-mode), though homing missile could be better
 - computer cars are now moving, but this is rather buggy, so they cannot win a race ATM
 - added more options
 - localization (not perfect yet)
 - added intro jingle & magnetic fields zoom for a very faithful intro
 - added bug/improvements database
 - removed BMW car (was not working anyway)
 - fixed path issue (when game was extracted in a path where there were '.' the game halted

 Version 0.01 (30.07.2006)
 - initial demo release
