Initialize engine version: 4.0.1f2
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1124]
    Renderer: ATI Radeon HD 5700 Series
    Vendor:   ATI
    VRAM:     1010 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Tony\Desktop\Stealth_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Tony\Desktop\Stealth_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Tony\Desktop\Stealth_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Tony\Desktop\Stealth_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Tony\Desktop\Stealth_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Tony\Desktop\Stealth_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 391. Operation took 4.995423 ms.
Platform assembly: C:\Users\Tony\Desktop\Stealth_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 109. Operation took 5.192536 ms.
