+++++++++++++++++
+ SPACE SEWERS! +
+++++++++++++++++

-->A game by SlowMotionRiot, Copyleft 2006.

Our ship has come down with a serious case of SPACE SCUM!  It's your job to go down there, and plug up the drains before even more of it comes in!  Take your proto-scrubber with you, and remember...It's a dirty job, but someone has to do it!

OBJECT OF THE GAME: Maneuver your janitor (who, I admit, reminds me of Samuel L. Jackson) through the depths of your space vessel using the ARROW KEYS.  Avoid the SPACE SCUM, or shoot them with your proto-scrubber by pressing the CTRL key.  To plug up a drain, simply touch it.  When all the drains are plugged up on a particular level, you'll go to the next one.  Can you finish the final (fifth) level in time for a cold, frosty mug fo your favourite astro-brew?

HINTS N' TIPS: There are SAFE SPOTS, which are represented by lighter-coloured tiles on the floor.  You can stand on these, and the pink baddies won't be able to catch you.  But look out for the MEANIE GREENIES!  They'll eat the Safe Tiles on the floor, offering you less room to be safe.  They'll eat you too, if you walk in their way.

Unless you want an ungodly high score, it's best to finish levels quickly.  The more you dilly-dally, the more SPACE SCUM has a chance to grow and invade your ship!

Now that you mention it, I'm sure I just gave away a sure-fire method of having your score skyrocket...Try to make the HIGH SCORE LIST!

ABOUT THIS GAME:
Well, it's been a /really/ rough week, and I put off work on my current game-making project to spend a day making this game.  It features all-original graphics and sound effects I cobbled from various public-access websites.  The midi music file is AC-DC's "Dirty Deeds Done Dirt Cheap," which isn't a very good version, but the song fits the mood of the game.

This is my second-ever original game made with MultiMedia Fusion 2.  The first was "Spirit Seekers," whose title also features two words that begin with the letter "S." In addition to my sprite skills improving, I attempted a few new things with this title.  There's a rudimentary AI, which makes it look like the space scum is actually sentient, for example, and I learned a number of internal functions that made the work go a lot quicker than I initially expected.  It was fun, and I'm proud of my day's work.

What's my next project?  Well, I have no idea.  I have a space-shooter parody lined up as a major project, but it's slow-going.  Of course, I have a note pad featuring several game ideas.  Incidentally, I came up with the idea of this game just this morning: a scant 16 or so hours ago.

I dedicate this game to the Markshire folks, to my newest neice Alexandra, and to Dana, whom I love dearly.

THANKS FOR PLAYING!  If you would like to offer me some feedback on "Space Sewers," please send any constructive criticism you might have to the following e-mail address: perpetual_grump@yahoo.com



23rd September, 2006.