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 Super Mario War 1.0
-------------------------------------------------------------------------------

---------------- startup ----------------
init SDL
 running @ 640x480 16bpp (done)

---------------- loading graphics ----------------
loading sprite gfx/m1/p_standing_r.bmp ... done
loading sprite gfx/m1/p_standing_l.bmp ... done
loading sprite gfx/m1/p_running_r.bmp ... done
loading sprite gfx/m1/p_running_l.bmp ... done
loading sprite gfx/m1/p_jumping_r.bmp ... done
loading sprite gfx/m1/p_jumping_l.bmp ... done
loading sprite gfx/m1/p_stopping_r.bmp ... done
loading sprite gfx/m1/p_stopping_l.bmp ... done
loading sprite gfx/m1/p_deadflying.bmp ... done
loading sprite gfx/m1/p_dead.bmp ... done
loading sprite gfx/m2/p_standing_r.bmp ... done
loading sprite gfx/m2/p_standing_l.bmp ... done
loading sprite gfx/m2/p_running_r.bmp ... done
loading sprite gfx/m2/p_running_l.bmp ... done
loading sprite gfx/m2/p_jumping_r.bmp ... done
loading sprite gfx/m2/p_jumping_l.bmp ... done
loading sprite gfx/m2/p_stopping_r.bmp ... done
loading sprite gfx/m2/p_stopping_l.bmp ... done
loading sprite gfx/m2/p_deadflying.bmp ... done
loading sprite gfx/m2/p_dead.bmp ... done
loading sprite gfx/m3/p_standing_r.bmp ... done
loading sprite gfx/m3/p_standing_l.bmp ... done
loading sprite gfx/m3/p_running_r.bmp ... done
loading sprite gfx/m3/p_running_l.bmp ... done
loading sprite gfx/m3/p_jumping_r.bmp ... done
loading sprite gfx/m3/p_jumping_l.bmp ... done
loading sprite gfx/m3/p_stopping_r.bmp ... done
loading sprite gfx/m3/p_stopping_l.bmp ... done
loading sprite gfx/m3/p_deadflying.bmp ... done
loading sprite gfx/m3/p_dead.bmp ... done
loading sprite gfx/m4/p_standing_r.bmp ... done
loading sprite gfx/m4/p_standing_l.bmp ... done
loading sprite gfx/m4/p_running_r.bmp ... done
loading sprite gfx/m4/p_running_l.bmp ... done
loading sprite gfx/m4/p_jumping_r.bmp ... done
loading sprite gfx/m4/p_jumping_l.bmp ... done
loading sprite gfx/m4/p_stopping_r.bmp ... done
loading sprite gfx/m4/p_stopping_l.bmp ... done
loading sprite gfx/m4/p_deadflying.bmp ... done
loading sprite gfx/m4/p_dead.bmp ... done
loading sprite gfx/bg.bmp ... done
loading sprite gfx/bg.bmp ... done
loading sprite gfx/cloud1.bmp ... done
loading sprite gfx/cloud2.bmp ... done
loading font gfx/fonts/font0.bmp ... done
loading font gfx/fonts/font1.bmp ... done
loading font gfx/fonts/font2.bmp ... done
loading sprite gfx/menu_smw.bmp ... done
loading sprite gfx/menu_mario.bmp ... done
loading tile set from maps/tileset.tls ... done
loading tile set suface from gfx/tileset.bmp ... done
loading map maps/0smw.map ... done
predrawing map... done!

---------------- ready, steady, go! ----------------
loading map maps/1skyfight.map ... done
predrawing map... done!
loading map maps/2blockforts.map ... done
predrawing map... done!
loading map maps/3fall.map ... done
predrawing map... done!

---------------- shutdown ----------------
