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 Super Mario War 1.01
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								2004  Florian Hufsky
								http://jnrdev.weed-crew.net

								code: Florian Hufsky
								idea: Samuele Poletti
								gfx:  Nintendo

								the code is released under the GPL.

								last changes: 20.2.2004

								have a lot of fun :)
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 !!!! IMPORTANT !!!!
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ALL GRAPHICS IN THIS GAME ARE  NINTENDO

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 general:
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the goal of the game is to stomp the other marios as often as possible.

controls:
	          left  right  jump

	player 1: cursor keys
	player 2: a     d      w
	player 3: h     k      u
	player 4: lmb   rmb    lmb+rmb / NUM1 NUM5 NUM 3 (if mousecontrol is off)

	menu: cursor keys + enter


a map editor is also included, but all maps are saved to ZZleveleditor.map.
if you want to keep a map you'll have to rename it.

leveleditor controls:
	space: switch edit / tile mode
	ESC:   save and quit
	
	edit mode:
		mouse left: place tile
		mouse right: erase tile
	tile mode:
		mouse left: choose tile
		mouse right: change tile type (red box... solid, blue box... solid on top, nothing: non solid)


i hope you enjoy the game!

official game website: 
	http://jnrdev.weed-crew.net/smw
based on the 2d jump'n'run tutorial series jnrdev
	http://jnrdev.weed-crew.net

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 notes:
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i know that some things in the code are very ugly and might contain some bugs,
but i want to get the game done and continue with jnrdev.

when writing the jnrdev tutorials dealing with those parts of the code i'll
revisit it. i hope to have better solutions until then.
(those parts are mainly player-player collision detection and the code
for moving out of the screen and appearing on the other side (i think i won't
change that one, i'm happy it works now... ) )


known bugs:

horizontal collision detection when moving over the edge of the screen is weird
 -> nasty, should be fixed immediately

top tile row is bad
 -> i know - don't place tiles there, maybe i'll fix it somewhen

i get stuck when touching the bottom of the screen
 -> not much to do here, fix in 1.0 (it's not a bug, but a missing feature)

collision detection is not 100% accurate when standing
 -> it's right. the player sprite is smaller then the collision detection area,
    i think i won't fix that


you can get the whole source code at http://jnrdev.weed-crew.net/smw
take a look at how the thing works.txt and dev-diary.txt for further
source related informations.

for linux related info take a look at linux.txt

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------------------------------------------------------------------------------
 THANKS TO:
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first of all i want to thank everyone who gave me feedback - this game won't
ever got so far without you. it really keeps you motivated when you know that
there are some people who like your game and look forward to the next version.
THANK YOU!

other thanks in no particular order:
no_shorty			for the first three maps
Samuele Poletti		for the original mario war
redfalcon, no_human, dschingis, matsche,aeroflare	for tips and finding bugs
Tymoe				for playing smw and submitting some screenshots
Nintendo			for not sueing me after one week and creating
				some of the coolest games ever
David Olofson		for the very interesting conversations and tips
scoti				for the map scot
affeOHNEwaffe		for the map affe

and everyone i forgot

THANKS!

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2004  Florian Hufsky
http://jnrdev.weed-crew.net
http://jnrdev.weed-crew.net/smw
