Structure of a pacman/ghosts campaign settings file
Editing those files is not recommended. Setting values outside stated ranges will most surely lead to a crash or an unpredictable program behavior

pacman player (0 - human, 1 - AI). Always 0 for pacman campaigns and 1 for ghosts campaigns
ghosts player (0 - human, 1 - AI). Always 0 for ghosts campaigns and 1 for pacman campaigns
number of ghosts (1-8)
speed of pacman (any rational value between 1.0 and 5.0)
speed of ghosts (any rational value between 1.0 and 4.0)
round time (time in which ghosts must capture pacman to win, if they don't - pacman wins) - in seconds between 30 and 600


level files for pacman and ghosts are the same as the custom maps. However, the player can't edit them in the game's editor.

The campaigns for pacman and ghosts have 20 levels, however adding levels is possible. The game consideres the campaign to be finished if it can't load the next "pacman_level_X.lev" file. Just keep the naming pattern right.
