"Self Destruct" is a short, high octane shooter (the bulk of which) was made in one day (Bank Holiday Monday the 2nd of June, 2008) for TIGSource's Procedural Generation Contest. The enemy formations and waves are randomally generated each time you play! The goal of the game is simply to survive the onslaught for 250 waves of enemies.

This is the final version (hopefully!). Thanks to Melly and Tim W. for beta testing, and Crash, CodingMantis, Derek Yu, Nenad and mechturk for reporting crash bugs! I think all the bugs should be ironned out now!

The highscores are available in game, and also online here: 
http://distractionware.com/games/highscores/selfdestruct.php

Credits:
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 Game by Terry Cavanagh (http://www.distractionware.com)
 Graphics by Annabelle Kennedy (http://nanokostudio.deviantart.com/)

 Music used is "sa tankar" and "RF chip #001" by Dubmood
 Sound effects generated with SFXR by Dr.Petter.

 Programmed with Dev-C++ and MinGW with the Allegro Library (with DUMB and ALFont add ons).
 Also uses the libCurl library.