S.C. Out v1.0 final

PDA adaptation by Peter Botka, 2007
www.ttrgames.hu/scout

Game library (PocketFrog/PocketHAL)
by Thierry Tremblay (droneship.com)

Sound library (Hekkus Sound System)
by Thomas Maniero (shlzero.com)

Original game made by KALISTO
a.k.a. Atreid Concept
1992

Original graphics and level design
by Stephan Renaudin (KALISTO)

Beta Testing:
Zoltan Demeter
Matthias Dietz

-------------------------------------------------

Version history

2007.04.02: v1.0 final
	    Bugfixes: - Several errors has been eliminated from the original LEVEL.DAT
                        file concerning the playability of levels 80,86,99 and 101.
                      - The mystery of the proximity bomb with the green skull has been
                        solved: this bomb explodes slyghtly slower than the one with
                        the black skull. This concerns only the levels 91 and up.
                      - The last update with the fix for the brain gates made the user
                        level 3 unpassable. The level has been altered to solve this
                        issue
                      - An endgame message has been added when you beat the last level
            Notes:    - This is the final release. The game is playable from the first
                        to the last level, at least i could beat it. There won't be any
                        more versions only if i choose to include the level editor which
                        at this point is not likely. Maybe if someone donated i would 
                        reconsider this. 

2007.02.04: v0.9 beta build 86
            Bugfixes: - There is an error in the original LEVEL.DAT file making 
                        level 68 impossible to pass. At a certain point a glass wall
                        was put where a simple floor shuld be. This version changes 
                        the data in level 68 making it passable.
                      - The invisible BREAK object now kills all the bullets when the
                        player goes on top of it (as in the original game it does so).
                        There are plenty of these around the higher levels but level 
                        68 is the first one it really counts.
                      - When reloading a game from a save point all the bullets going
                        around in the time the save happened became the kind that 
                        folows the player. This bug has been eliminated.
                      - The guns have been fine-tuned. Now it is impossible to make
                        the guns go crazy shooting continous lines of bullets using 
                        mirrors and such stuff.
                      - The stone bombs now start multiplying triggered by an explosion
                        Also these bombs multiply a bit slower enabling level 60 to be
                        passable.  
                      - The "brain" gates now operate as expected. The brain when shot
                        only triggers the keyhole right next to it. This is the expected 
                        operation. It means anything only from level 71.
                      - The movable bombs do not explode each other from now on, thus 
                        making level 71 passable.                        

2007.01.29: v0.9 beta build 84
            Bugfixes: - The leaf wall bomb when exploding creates a substance the
                        ship can pass up till it solidifies. Level 59 became a bit
                        easier to complete, you don't have to be so fast.
                      - The bullets should not go through the one-way gates.
                      - The blowup keys didn't open their gates when blown up by a
                        bomb instead of a bullet. Level 60 is now passable.

2007.01.27: v0.9 beta build 83
            Bugfixes: - On level 49 the stone bombs behaviour denied to complete the
                        level. From now on the stone bombs when exploding creates a
                        substance the ship can pass up till it solidifies into a new
                        stone bomb. Level 49 is now passable.


2007.01.27: v0.9 beta build 82
            Bugfixes: - On level 48 you must die with the enemy virus. Level 48 is
                        now passable. If the head explodes you won no matter if you
                        are dieing or not.
                      - The electric rails grab the ship even if the ship is not
                        fully on the rail if you go on rail exactly when the power
                        hits the rail

2007.01.25: v0.9 beta build 81
            New feature: The "save point" gadget on higher levels is now working
            Bugfixes: - Eliminated a nasty freezing bug which caused some PDAs
                        to freeze when coming back form suspend state. On some
                        other PDAs the game froze randomly, this bugfix should
                        take care of that issue too. (thanks to Zoltan Demeter
                        for beta testing)
                      - On some PDAs the stylus gave false movement messages 
                        while not tapped at all, which caused the ship to move
                        all by itself. This has been resolved too. (Thanks to 
                        Matthias Dietz for beta testing)
                      - On level 47 the turntables were not visible, instead there
                        were ERROR signs. 
                      - If you were stopped by an object while shidding on a 
                        turntable the ship became trapped
                      - The guns weren't firing in some situations
                      - The wayarrows caused the ship to go through walls
                      - You coldn't direct the ship into a proximity bomb
                        if you stand on a protector field
 
2007.01.18: v0.9 beta build 74
            Bugfixes: - Level 34 is now playable. The bug was in the
                        explosion code. You can avoid death by standing
                        on a non-exlodable object.  
                      - The one-way doors now close right when in chains.

2007.01.17: v0.9 beta build 73
            New feature: Redefine keys
            Optimalizations: 20% speedup in graphics code

2007.01.13: v0.9 beta build 70
            Sound bug workaround release
            Set volume to 0 to turn off sound system to avoid
            random hangups if it comes up in your system

2007.01.07: v0.9 beta build 69
            Initial release