SCAG: SCrolling Action Game

Created for PGD competition 2006: The Big Boss
www.pascalgamedevelopment.com

YES! we have an ingame-lame-intro movie :D

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Copyright (c) 2006 NecroSOFT

Michiel "NecroDOME" Gijbels
Frank "MadWoody" van Gent

Sort note:

.S.C.A.G. currently has:
  6 different enemys
  3 different bosses
  4 Playable levels
  4 different weapons

Level1: City, Enemys, boss
Level2: Space, Enemys, no boss
Level3: Lava, Enemys, boss
Level4: Ice, Enemys, boss

Music
- Menu   : It's the Deus Ex 2 soundtrack
- ingame : Sound from Mjoedulv
- Intro  : Painkiller soundtrack

The game runs stable... There are some exceptions, but you can click them away and play on!

bugs, comments, etc. mail to: NecroDOME@Punkass.com


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Keys:

Control your ship: Left, Right, Up Down
Space:             Fire your weapons
Ctrl:              Switch weapons (if you have any)
T:                 Trow a T-Bomb (if you have any)
ESC:               Ingame menu
Alt-enter:         Toogle fullscreen
Alt-F4:            Exit

Debug keys and cheats: (mainly for PGD testers!!)
X: Give all weapons, full health and 10 theepot bombs!
L: BEGUB Show log
1: DEBUG Recieve 100.000 money
P: DEBUG Instant complete level!

(YES, it's possible to finish the game without cheats!!)

Mipmapping can be turend on/off in Settings.ini


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Goals

Stage 2 (3 weeks): Jan 22nd - Feb 11th

[X] Goal #1 (5 Points) - Make a basic playable game engine.
[X] Goal #2 (5 Points) - Make a basic level editor.
[X] Goal #3 (5 Points) - Create a simple level with editor to test (and show off) the engine features.
[X] Goal #4 (5 Points) - Include a basic documentation of user controls.

Stage 3 (3 weeks): Feb 12th - Mar 4th

[X] Goal #1 (5 Points) - Add basic enemies to game engine.
[X] Goal #2 (5 Points) - Add player pick-up items and/or weapons to engine.
[X] Goal #3 (5 Points) - Design a better level to test out new features.
[X] Goal #4 (5 Points) - Provide an 'exit' for the level. 
note: Pickup can be found by destroying the big ship in the end of the map

Stage 4 (3 weeks): Mar 5th - Mar 25th

[X] Goal #1 (10 Points) - Add a boss to your level that you fight to finish the level.
[X] Goal #2 (10 Points) - Basic 'game over' death sequence. Player must be able to die.

Stage 5 (3 weeks): Mar 26th - Apr 15th

[X] Goal #1 (10 Points) - Engine must allow you to play more than one level per play. Design a minimum of 2 levels to be played by optional selection or in sequence.
[X] Goal #2 (10 Points) - Add basic menus, game options and settings.

Stage 6 (3 weeks): Apr 16th - May 7th

[X] Goal #1 (2.5 Points) - Create a min. of 3 playable levels.
[X] Goal #2 (2.5 Points) - Add game music and sound effects.
[X] Goal #3 (2.5 Points) - Have a game splash screen showing your game's title.
[X] Goal #4 (2.5 Points) - Add an in-game list of credits listing all involved of it's development.
[X] Goal #5 (2.5 Points) - Have a minimum of 2 mini-bosses you must fight in the game.
[X] Goal #6 (2.5 Points) - Have a minimum of at least 1 kind of enemy per level.
[X] Goal #7 (2.5 Points) - Add an ending sequence of some kind.
[X] Goal #8 (2.5 Points) - Add and design The Big Boss at the end of your game that is tougher than the mini-bosses. 

