1 = {
	  Type=Sample;
	  File=".\Data\Sfx\bonusapplause.wav";
}

2 = {
	  Type=Sample;
	  File=".\Data\Sfx\gameclick.wav";
}

3 = {
	  Type=Sample;
	  File=".\Data\Sfx\gameOver.wav";
}

4 = {
	  Type=Sample;
	  File=".\Data\Sfx\menuclick.wav";
}

5 = {
	  Type=Sample;
	  File=".\Data\Sfx\warn.wav";
}

6 = {
	  Type=Sample;
	  File=".\Data\Sfx\enterbonus.wav";
}

7 = {
	  Type=Sample;
	  File=".\Data\Sfx\bonustick.wav";
}

8 = {
	  Type=Sample;
	  File=".\Data\Sfx\pause.wav";
}

9 = {
	  Type=SampleLoop;
	  File=".\Data\Sfx\traffic.wav";
}

10 = {
	  Type=Sample;
	  File=".\Data\Sfx\horns";
}

//------------------------------------------------------------------
30 = {
	  Name=Titlemusic;    // optional
	  Type=Song; // 
	  File=".\Data\Music\Title";
}


31 = {
	  Name=BonusMusic;     // optional
	  Type=Song; // 
	  File=".\Data\Music\Bonus";
}


32 = {
	  Name=HiscoreMusic;    // optional
	  Type=Song; // 
	  File=".\Data\Music\Hiscore";
}
 