RESCUE: THE BEAGLES
===================
game by 16x16



CONTROLS
--------

Keyboard:
move - arrows or W,A,S,D
fire - CTRL,SPACE,Z
jump/up - UP, W, X, SHIFT
open parachute - double tap down
climb rope - double tap up
pause - p

Gamepad:

move - Hat or Analog
fire - Button 1
jump/up - Button 2
open parachute - double tap down
climb rope - double tap up
pause - Button 3

OBJECTIVE
---------

Rescue as many beagles as possible.


STORY
-----

A cargo airplane crashed somewhere above the vast areas of the Amita range. It was carrying a large shipment of beagles headed to the CutLab, a huge animal testing facility.

The Lab is upset about losing its precious testing material and is deploying a biohazard division determined to reclaim its property. They operate under strict orders: seize the usable specimens, kill the rest.

We're sending three of our elite animal rights activists to rescue as many dogs as possible before the Lab's grunts confine them back to the life of endless misery.


ENEMIES
-------

LIP BALM RESIDUES - Blobs of wild cherry flavored lip balm formula meant to be tested on beagles. The tank exploded during the crash and the whole area got contaminated with residues. It's highly toxic and cannot be attacked with owls. Avoid at all costs.

BIOHAZARD DOODZ - They are only interested in "securing the area" and "detecting the leaks" and other childish stuff like that. So 90s! Plus, heavy biohazard suits make them slow and easy target for your owls.

VIVISECTORS - Beagles are their primary concern. They'll scan about and try to catch the nearest dog. Rinse, repeat, until they can carry no more. Don't let them escape with the dogs. Owl them out and get the puppies back before they hurt them.

LAB EXECUTIVES - Quite opposite of vivisectors, their main concern is - you. If they spot you they'll follow you around nagging for signature on some "important" piece of documentation, asap. Riighhttt! Better feed them adult dose of owl poo-poo before they lay their greasy hands on you.

PRIMARIUSES - Chiefs of various lab departments. They are just a tiny tiny little bit upset about the whole incident.


ITEMS
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PARACHUTE - Safe descending from any height

ROPE - Use them to climb to the high cliffs

MEDKIT - Having one while rescuing a hurt puppy will get you a serious score boost

OWLS - Your primary weapon against the evil lab staff.

* Unused items will turn to score at the end of each level.


BONUSES
-------

At the end of each level you can earn 4 possible bonusses:

HEAP FLOW - +30% of the total level score if you collect all the items (owls excluded)

DEFIANCE FLOW - +30% of the total level score if you destroy all the baddies (lip balms excluded)

SKYLINE FLOW - +60% of the total level score if you don't use any ropes or parachutes

PLACID FLOW - +200% of the total level score if you don't hurt any enemies (vivisectors carrying beagles excluded)


CREDITS
-------

Nenad Jalsovec - concept, game design, programming and graphics
http://www.16x16.org/

Rich Vreeland - music
http://richvreeland.com/

Bruno "Aesqe" Babic - music, sound effects and voice acting
http://www.skyphe.org/

Dean Pavlekovic - Linux and Mac porting, SVN, code management

Annabelle Kennedy - cover illustration
http://nanokostudio.deviantart.com




Contact:
nenad [at] 16x16 [dot] org