Pydza Mozzarella - Level editor
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To be translated

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* MODES *
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The level editor has two modes, you can switch from one to the other with the
TAB key.

- Tiles mode, to edit the tile map
- Actors mode, to edit level actors, that is enemies, players, blocks and any
other interactive elements.

Right now, the editor lacks a true interface. When you press the Escape key,
any modification will be lost without a warning! To save, use Ctrl + S. To
reload a level, undoing any unsaved changes, press Ctrl + R.

For now, a few things can't be done right in the editor and you'll need to get
your hands dirty by editing the level XML files (.pdzl) manually.

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* PANEL *
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Pressing the Space key brings a selection panel. A second press will close it.

- in Tiles mode, the panel allows you to select the active tile type.

- in Actors mode, the panel allows you to select which actor type to put in the
level when you double-click.

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* TILES MODE *
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To put a tile where you mouse cursor lies, a simple click should be enough.
Right-click clears the tile under your cursor.

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* ACTORS MODE *
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You can select and drag actors. A red border appears around the selected one.
Pressing the Del key deletes it.

To add an actor to the level, just double-click where you want it to appear.

Pressing Ctrl + G fits an actor to the tile grid (32x32). It's quite useful to
align blocks and monsters with tiles.

You can also duplicate the selected actor with Ctrl + D.


