Build 0027
  - cheat buffer added
  - Bonus MAP1 added

Build 0026
  - MapEdit Build 10 implemented

Build 0025
  - Main Menu Build 21 implemented
  - player radar implemented (for testing purposes, in debug mode only)
  - you will lost 10 points if you lost the flag
  - you will lost 20 points if you give flag to other player
  - you will receive 20 points if you receive flag from other player

Build 0024
  - Main Menu Build 19a implemented
  - Noki controls implemented
  - MapEdit Build 5 implemented
  - fixed bug with allocating memory for unsigned char
	(reason: memory was allocated as char)

Build 0023
  - debug mode implemented - it should be activated
	by pressing ` key
  - players background is now the same color as map background

Build 0022
  - MainMenu Build 18 implemented
  - dynamic memory allocation for map and views implemented

Build 0021
  - vertical moving rooms fully implemented
  - Mapgen has got debug mode from now

Build 0020
  - horizontal moving rooms fully implemented
  - fixed bug with redrawing player in moving rooms
	(reason: players last part wasn't moved with the room)
  - fixed bug with capturing the flag when starting the game
	(reason: flag capture information wasn't cleared
			 when starting game)

Build 0019
  - Main Menu SMS Build 17a implemented
  - some map names were changed
  - added moving rooms (testing only)

Build 0018
  - Main Menu Build 17 implemented

Build 0017
  - Main Menu Build 15 (bug fixed) implemented
  - fixed bug with color of head when player has got a flag
	(reason: color was invert from players color)
  - added testing map rotation funtion
  - up to 10 teleports can be now used
  - MAPGEN02 is now faster (map is now redrawed directly to video memory)
  - fixed bug with map loading and saving (all PMF files are not
	backward compatible)
	(reason: file was opened in text mode - not binary)

Build 0016
  - Main Menu Build 15 implemented
  - map is now redrawed directly to video memory
	(it should be little faster)
  - fixed bug with do_move_time conversion from Main Menu
	(reason: char wasn't converted to float)
  - teleport implemented

Build 0015
  - first version with Main Menu from Senklar
  - some map names was changed

Build 0014
  - preparing for integration with Main Menu from Senklar
  - struct s_pl - unsigned char phchar converted to unsigned char pchar[2]
  - define DO_MOVE_TIME converted to float do_move_time
  - define MAP_FILE_NAME converted to char map_file_name[128]
  - fixed bug with adding player length when touching player
	(reason: lenghth was added two times)
  - void main() converted to void start_game(char play_map_file_name[])
  - new void main() created
  - struct s_pl - added unsigned char c[4][2] - player controls

Build 0013
  - game text console
  - fixed bug with redrawing pixel 0,0
	(reason: checking not existing player fields)
  - fixed bug with redrawing flag fields
	(reason: flag wasn't redrawed immediately)
  - player views position and size was changed
  - added flag sign on players head
  - added some new playing rules
	  - when you touch walls you will lost the flag
	  - when you touch another player you will give him the flag
	  - when you touch another player you will be longer
		(it depends where you touch him)

Build 0012
  - real time clock timer was added
	(now game should have the same speed on any machine)
  - first version of CTF (Capture The Flag)
