PARANOIA
DEMO

Welcome to a frightening world where little is certain. You are imprisoned with insane pirates, murderous robotic guards, and ninja sabateurs. An earthquake wakes your tired body, and you begin your evaluation. Two locked cells, one pirate, one bowl of rancid soup, and a powerful robot standing six feet away. 

Escape.


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To enjoy PARANOIA to the fullest, add "FRSCRIPT.TTF" (currently in the base Paranoia directory) to your C:\WINDOWS\Fonts directory.

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Controls

W		Move forward
S		Move backwards
A		Strafe left
D		Strafe right

E		Examine

Space		Action

Right Click	Inventory mode (freeze viewport)

*		Skip level


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Disabled in demo

Levels and save game system.
Options menu.


In the near future...

The full version of PARANOIA will include zombies, more robots, puzzles, weapons, and tons of zombie-killing fun with upgradeable weapons. Levels, cut-scenes, and a frightening storyline will serve to entrance any gamer.



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Game created by Jeff Leinbaugh (GDev: pi_equals_3), George Graham (GDev: Avatar God), and Adriene Goforth.

Programming: 	Jeff Leinbaugh (pi_equals_3)
Graphics: 	George Graham (Avatar God)
		Adriene Goforth
Music/Sound:	George Graham

Contact us with any questions about the game (or to receive the full copy!).

jeff.leinbaugh@gmail.com

gsgraham@gmail.com


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We would like to note that a _full, custom, 3D engine_ was built from scratch using Direct3D SDL and FMOD. Everything was created during the duration of the competition.

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Thanks to GameDev.Net for the 4 Elements Contest series!

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