ORION II  gameplay
Tank Battle 


Each time game runs, player tank is spawned in a random location
Find enemy tanks and blow them up. There are 4 zones to try out.
Once all enemy tanks are down, you get to play a new zone.



keyboard/mouse commands

F1=game zone selection

f=toggle frame rate (milliseconds/frame)

mouse buttons 1 and 2 (or up/dn arrows) = move accelerate tank fwd/backwrds

mouse move left/right (or l/r arrows) =  rotate tank left/right

shift mouse move left/right = rotate turret
shift mouse move up/down (or shift u/d arrows)= move cannon up/down angle

space = fire round



User config section see ini_params.xml
this file contains all user configured data.
all zone info, game speed, tank definitions are
described here. Since it's written in plain english,
modifying the game is very easy.

If game runs too fast, change default speed from 3 to 1,2
If game runs too slow, change default speed from 3 to >3
<GAME SPEED>
3 
</GAME SPEED>

non integers will work as well.



Change screen bit depth from default 16 to 32
modify this section

<GAME RESOLUTION BITS>
16
</GAME RESOLUTION BITS>


To change number of tank opponents and/or modify number
planes - 

<TANK NUMBER>
7
</TANK NUMBER>

<NUMBER PLANES>
8
</NUMBER PLANES>

Planes are non targetable. Only tanks are




Tank meshes are modifyable by
Tanks are made up of base - turret - cannon

<TANK_BASE_MESH IN zone n>
tank1.x
</TANK_MESH IN zone n>

<TANK_TURRET_MESH IN zone n>
tank1_turret.x
</TANK_TURRET_MESH IN zone n>

<TANK_CANNON_MESH IN zone n>
tank1_cannon.x
<TANK_CANNON_MESH IN zone n>


