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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                                                                
Background:
=-=-=-=-=-=
Earth just got out of war (nuclear war that is), but the radiations are killing
it. Out of nowhere came the unpredictable; an alien that is here to save the
world, the Nuclear Nibble! Now, you are playing the nibble that is absorbing all
the radiations and you must go through several levels all around the world.
Besides the radiations, there are several special powerups that come into play:
jumps, lives, points, level warps, deaths, wall busts, wall spawns, sharp turns,
length and shrink. The goal of the game: collect 'em all, win 'em all and save
the Earth.
Nuclear Nibble 3D is the classic (Nibble, Snake, Worm, etc) reborn in today's
technology: 3D graphics. Nuclear Nibble 3D is the sequel to an old game I made
a couple years back (1996) in QBASIC. Now it is remade in 3D, using Blitz3D.

How to Play:
=-=-=--=-=-=
When you start the game, you get to the game menu, where you can choose your
name (that will be entered in the top scores), set the difficulty level (easy,
medium, hard and insane (a "cheat" code), and set the starting number of lives.
To control the nibble, simply user the left/right cursor keys, you will notice
that it is always moving forward. You must avoid crashing into yourself or in
the walls.
You can press Escape at any time to pause the game (or to quit it). You will
have to go through 10 levels in order to save the Earth. In each of those
levels, you have to collect all 10 nuclear signs that appears randomly. Each
time you eat one of them, you grow up more and more. Every 12 seconds, a random
powerup box will appear. Some of them are good, some others are bad. 

Default Controls:
	Left Key .......... Turn Left
	Right Key ......... Turn Right
	Space Bar ......... Jump (when the powerup is activated)
	Z ................. Sharp Turn Left (when the powerup is activated)
	X ................. Sharp Turn Right (when the powerup is activated)
	ESC ............... Pause the Game

Credits & Legal Notice:
=-=-=-=-=-=-=-=-=-=-=-=
Base Concepts ............... Jocelyn Perreault & Etienne Levert
Design ...................... Jocelyn Perreault
Programming ................. Jocelyn Perreault
Graphics .................... Jocelyn Perreault
Level Design ................ Jocelyn Perreault
Sounds & Music .............. www.FlashKit.com

Special Thanks:
Cindy Richer & Felix Adam for the play testing,
Philippe Lamoureux, Felix Adam and larsg for some level designs,
And all other people, mainly those of you who play the game.

Nuclear Nibble 3D (c) 2003, Nuloen [Nuclear Loaded Entertainment],
Jocelyn Perreault.
Sounds are copyrighted to www.flashkit.com and to their own authors and
respective owners.
This software is provided "as is" and the author is not responsible for
any damage caused by it to either your machine or yourself. The full source
code of the program is included, so if you have any doubts, you can go over
it, and check it out yourself.

Level Editing:
=-=-=-=--=-=-=
If you would like to create your own levels for Nuclear Nibble 3D, you
can go into the data folder. There you will find the level files level##.dat.
You can open them using NotePad, and they have a quite simple structure.
A 0 means there is nothing in that square
A 1 means there is a full block there
From 2 to 5, it represents 45 degrees corners, clockwise starting in the first quadrant.
2: |\ 3: |/ 4: \| 5: /|
So a small block like this:
52
43
Would make a diamond like this:
/\
\/
If you make original levels, and you think they should have their place in
Nuclear Nibble 3D, don't hesitate to e-mail me!

11/11/2003 - v1.0.3
=-=-=-=-=-=-=-=-=-=
Changed the icons for both the config and application itself,
You can now change the controls in the config and set if you want particles or not,
Changed the logo to the new one with Nuloen.com,
Replaced all waves by MP3s, which made the file a lot smaller,
Added 45 degrees corners possibility to levels,
Added a new powerup: first person view,
Separated bits of code,
Fireworks are now prettier using ParticleWorks,
ParticleWorks integration for effects when generating/taking nukes/boxes,
Added 10 new levels, making the game a 20 levels challenge,
Sorted the levels in a "sort of" difficulty ascending order,
Levels now have a name,
The player is now given more lives.

22/10/2002 - v1.0.2
=-=-=-=-=-=-=-=-=-=
Fixed music & sounds bug at end of outros,
Fixed the game from crashing at start,
Clicking sound was repeated twice to close the window,
Level 9 was redesigned in order to be more makeable,
Level 8 contained some dead ends, which were fixed,
Made a nice text file,
Corrected the collisions sensibility at Easy difficulty level.

21/10/2002 - v1.0.1
=-=-=-=-=-=-=-=-=-=
Added some directory structure,
Fixed the nuke spawning on blocks.

16/10/2002 -- v1.0.0
=-=-=-=-=-=-=-=-=-=
Initial release of Nuclear Nibble 3D.

