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NEMESIS - THE REMAKE

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=== Remake copyright (c) 2006 ovine by design
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==== Original game design (c) 1985 Konami 
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===== Music Arranged by Paul Egginton.
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======== MINIMUM SPEC MACHINE
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1.2MHZ CPU or higher
Sound Card
DX7 or higher
3d hardware accelerated GFX card (TNT2/Geforce2 or above)

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========ABOUT
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Nemesis (Gradius I) is a horizontally-scrolling shoot 'em up released by 
Konami in 1985 for video arcades. It was the first game to be released in the 
Gradius series and the second in terms of chronology.

Nemesis, AKA Gradius, revolutionized shoot-em-ups when it appeared in 1985. 
A sort of semi-sequel to Konami's earlier Scramble, Nemesis set many of the 
precedents for the Golden Age of shooters. Its awesome array of collectible 
weaponry influenced many games, particularly R-Type.

Nemesis spawned a long-running series of follow-ups such as Salamander, Vulcan 
Venture all the way to 2004's Gradius V.

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========Story
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(Story from the European booklet)

The planet Nemesis, a peaceful Earth-like world, is now under an all-out space 
attack from its old enemies, beings from the sub-space star cluster of Bacterion. 
The people of Nemesis are in danger of being completely destroyed by the amoeboid 
Bacterions.

To save them, you have just launched the prototype hyper-space fighter, the Warp 
Rattler. The entire galaxy awaits your duel to the death with the evil Bacterions.
Your objective is the Bacterion superfortress, Xaerous. To reach this, you must 
steal the enemy power capsules along your route and boost the Warp Rattler's hyper 
powers.

You are the last hope for the gentle people of Nemesis! You will need all your courage 
and concentration to win. Get ready to blast off! 


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========INSTRUCTIONS
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Progress through 7 levels to ultimately destroy the Nemesis.  Each of the levels
contains a "BOSS".  Destroy the bosses shields so that a well timed shot can 
penetrate into the bosses core, completing the level.

Shoot enemies to unlock their bonuses.  Collect enough bonuses and exchange them for 
powerups. 


You are granted 3 restarts (continues), but after 2 hours of in game play, you are
rewarded with unlimited!!!!


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========Controls (default as they can be redefined)
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Cursor keys for directional movement

Z  - Fire Weapon
X  - Fire Missile (if fitted)
C  - Select current "special"


Ingame pressing F1 will pause the game and ESCAPE will exit.


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========Collectable power ups
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Shooting red aliens, or whole groups of special aliens, reveale a glowing 'power crystal'. 
Picking this up results in the next panel of your 'power meter' lighting up. 
At any time you could press the "select" button to activate the highlighted power. 


    * Speed Up  This power up increases the speed of the Vic Viper's movement; 
    usually needed at the beginning of the game or when restarting an area after 
    the Vic Viper has been destroyed, because the initial speed of the Vic Viper 
    is much too slow to comfortably avoid enemy attacks. This power up may be 
    triggered multiple times to achieve greater speed, but there is a danger 
    in increasing the speed too much, resulting in a lack of precise control 
    needed to avoid collision with terrain or enemy characters.

    * Missile  This power up adds a secondary projectile weapon, which is fired 
    by a separate button. The weapon is a missile that fires downward and to the 
    right, traveling downhill along the ground.

    * Double  This power up changes the main projectiles to fire at a 45-degree 
    angle, spreading range to be able to shoot upwards but sacrificing forward firepower.

    * Laser  This power up changes the standard gun into a laser weapon that fires 
    to the right. The laser weapon does substantially more damage than the standard 
    gun, and can be controlled to a certain extent while it is being fired by moving 
    the Vic Viper vertically; this can be used to quickly destroy a group of enemies.

    * Option  Options are glowing elliptical entities that mimic the movement and 
    attacks of the Vic Viper, resulting in greatly increased attack capability. 
    Furthermore, Options are invulnerable, making them additionally useful in certain 
    situations if you need to shoot at something right behind a barrier. All attack 
    power ups possessed by Vic Viper are also possessed by each Option.

    * ? (Shield)  This power-up adds a projectile-blocking shield to the front of 
    the Vic Viper. The shield diminishes after a number of absorbed projectiles.








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========CREDITS
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Coding: StuC
GFX: AndyH
Music arranged by : Paul Egginton
Testing: Russ Hoy



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the game and give it to your friends.  You are not
allowed to sell, resell or distribute Cholo on any
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If you have paid for this game, you have been ripped off.


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