------------------------
      Need For Kill
      by  3d[Power]
     version history
 http://www.3dpower.org
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ver 0.60
- Added: servers searching on lan (LAN Broadcast).
- Added: spectators. Command "spectator 1" entered in main menu, and then connect to server, will join you as spectator.
- Added: command "sv_allowspectator", Allows spectators on this server.
- Added: command "sv_maxspectators". Max spectator count.
- Added: command "sv_powerup", (dis)allow powerups on this server.
- Added: New scoreboard, in QuakeWorld style, enable by command "ch_qwscoreboard 1"
- Fixed: nfk hangup with playing some demos.
- Changed: bots now automatically select their team, if team was not assigned by player.
- Added: new network code optimizaion, automatically enables if players count > 2.
- Added: new meat! (gibs)
- Fixed: after match end, players still firing from shaft weapon.
- Fixed: sometimes multiple flags can appear in internet game.
- Added: TGA 32 bit support for models. (old bmp format still supported).
- Changed: maximum frame size in model, now 96, for avoiding cheating.
- Fixed: last char in team_say chat dissapears sometimes.
- Fixed: plasma bullets fly thru players in demos.
- Fixed: error "map not found" appears sometimes in multiplayer games, even if map exists.
- Added: droppable powerups (quad, regen, etc).
- Fixed: general connection problems in multiplayer was solved. Now you can host games even if you are behind gate (dont have a public IP).
- Fixed: invisible bot was visible :)
- Fixed: dedicated teamplay server ask for team selection.

ver 0.57
- fixed: troubles with connection to internet host. Now you can connect via gateway (public IP), or via GPRS.
- fixed: deleting bot with flag causes flag removal.
- fixed: console command "enemymodel" doesn't work with bots.
- changed: message "dropped by timeout" now displayed if player, guess what?
- added: now if players cound limited by command "sv_maxplayers", you will receive message about that.
- added: Option "Restart Level" in ESC menu, replaced with "Restart Demo" in demos.
- added: ability to use space char in player's name and in sv_hostname

ver 0.56
- Added: bot.dll support
- Added: new maps: DM0 and CTF2.
- Added: automatic demos mp3 comment loading. For example, if you watching \demos\demo1.ndm, then \music\demo1.mp3 will be played.
- Added: scoreboard sorting (by frags).
- Improved: HOTSEAT menu now more functional, every option now selectable & activatable by mouse.
- Changed: new lava\water animation.
- Added: grenades new look. Toggles by option "r_altgrenades 1"
- Added: command "reconnect", reconnects you to last known server.
- Added: map preview now scrolls, if map is too big.
- Added: option "disable player 2: yes\no" in HOTSEAT menu, for playing with bots.
- Added: now you can select team, in team games, from ESCcape menu.
- Impoved: more flexible console edit, you can use keys leftarrow, rightarrow, home, end, delete.
- nfkchat: new nfkchat.exe version v0.71 is included.
- nfkchat: new design & easy functionality. also supports private talks.
- Changed: command "kickplayer" automatically prints all <playerid>
- Changed: players stops their movement at game end. (they run in to a wall in past)
- Changed: wrong IP Address now do not goes into Direct Join ip's history.
- Changed: console history now doesn't remember double typed commands.
- Changed: binds num- num+ num* now work.
- improved: command "randommodels" now more intelligent.
- improved: now you can record and play demos with space (" ") chars in filename.
- fixed: bugs in "callvote".
- fixed: client player can't respawn sometimes.
- fixed: timelimit affects on Trix Arena gametype.
- fixed: if server records a demo, and client change the name, demo wont record it.
- fixed: exec cfg from same cfg -> result: deadlock.
- fixed: autorecord fails to save demo if player(s) name contain chars < >
- fixed: bug with statusbars in client's 1v1 demos.
- fixed: nfk hang up sometimes, when playing demo.
- fixed: cheat with "cameratype 0" at big maps.
- fixed: ability to join clients !
- fixed: maps "read only" file attr hang up nfk.
- fixed: command "mp3play" located in autoexec.cfg does not work.
- fixed: changing map background before recording demo, affects on background in demo. 
- fixed: server's players with command "sv_testplayer2 1" are invisible at clients.
- fixed: failed to load graph.d at WINNT, because of OS restrictions.
- fixed: ability to start new vote, before end of previous.
- fixed: chat with lenght 1 is not sending.
- added: english help file for NFK Radiant, "map_ed\radiant_help_eng.txt".

ver 0.50
- New, greatly improoved and optimized network code. Protocol also changed. Nfk uses UDP now.. (port 29991).
- Online NFK Master Server was added, which named "NFK PLANET". It is a place where nfk players can play with each other.
- Added: if nfk server is in fullscreen mode, and minimized, then somebody connects, nfk popup it self.
- Added: command "sv_maxplayers", for limiting maximum amount of players.
- Added: command "ipinvite". invites specified ip address to your server. Useful then connection is available only to one direction
- Added: command "net_showbandwidth". shows channel current bandwidth, bytes/sec (network).
- Added: command "minimize". minimizes nfk window
- Added: VOTING. You can toggle voting for some console command, and if number of positive (YES) votes will be enough to apply this command, it will be executed at server.
	You can vote for: restart, ready, map, fraglimit, timelimit, capturelimit, domlimit, warmup,warmuparmor, forcerespawn, sync, sv_teamdamage, net_predict, sv_maxplayers.
	Example: "callvote restart", "callvote map tourney4".
	Server's voting console commands: sv_allowvote, sv_vote_percent, sv_allowvote_restart, sv_allowvote_fraglimit, sv_allowvote_timelimit, sv_allowvote_capturelimit, sv_allowvote_domlimit, sv_allowvote_ready,
	sv_allowvote_map, sv_allowvote_warmup, sv_allowvote_warmuparmor, sv_allowvote_forcerespawn, sv_allowvote_sync, sv_allowvote_sv_teamdamage, sv_allowvote_net_predict, sv_allowvote_sv_maxplayers.
- Added: nfk remembers frags count of dropped players, and restores it upon players reconnect.
- Fixed: several bugs in DEMOS screen. 
- Changed: command "ipaddress" now improoved, now it show internal and external ip address.
- Added: nfk guesses player's position based on player's ping. Recommended to be enabled, expecially at dedicated servers. (command "net_predict 1");
- Improoved: shaft was greatly improoved, it not laggy now :)
- Improoved: stability and efficiency of server, and dedicated server. Now it works more effectively then players count is more than 2.
- Added: dedicated server chat ability
- Fixed: sometimes multiplayer's demos, not work.
- Fixed: sometimes clients cannot join, because of modified map (but maps was equial)
- Fixed: bugs with midi music player.
- Changed: long map names now stripped by mapnames viewer.
- Fixed: bug in map editor with deleting objects