Mobius - Instructions
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(Updates are noted with *)

Online High Score Table
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You have the option to submit your best times to an online table.

If a net connection is established, you will first be prompted to enter a name which
will be submitted along with any times which qualify for the Hall of Fame. Once your
name is stored, you only have to enter the corresponding number in future sessions.
If no connection is detected, the game begins as normal, and no times are submitted.

If you have opted to submit online times in the current session, the record laps / races
will be displayed alongside your own best times for each track when you select a
time trial.

The address of the table is www.gjwcarsaig.co.uk/high_table.asp
This table displays the top 6 lap and race times for each of the 12 tracks

* I have fixed the bug which prevented 'Best Race' records from being submitted correctly. *
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The Menu
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Menu controls:
	# Enter		(confirm selection)
	# Escape		(previous page / exit) 
	# Up/Down Arrows	(navigate the menu)
	# Backspace	(delete records for the currently selected stage)

On the menu select a cup. On the next screen you can either play the cup
to open up more courses, or attempt to beat your record in a time trial.
Time trials yet to be unlocked are represented by ?????.
Each cup has 4 stages.


The Game
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Your goal is to finish the 3 laps within the time limit and without running
out of life. Passing each transparent gate gives you a time bonus.

Game controls:
	# arrow keys 	(turn left/right, accelerate and brake)
	# Z 		(boost)
	# P		(pause / unpause)

* Now you can press R to reset yourself on the track at the point at which you last
fell off. You can press this as many times as you like, but you can still run out of time *
* Pressing R twice quickly will reset you to the start of the current race *

You can press Enter to quit your current attempt, but if you are in cup
mode this will mean losing a life.

Press Escape at any time to return to the menu. If you do this in cup mode
you will have to start the cup again from stage 1 the next time you attempt it.


Track Features
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There are a number of track features which you will encounter.

Green Panel - Life bar goes up
Pink Panel - Boost bar goes up
Lava Panel - Life bar goes down
Earth Panel - Slows you down
Ice Panel - Very Low Grip
Arrow Panel - Speeds you up briefly 

Rock - Blocks your way but does no damage
Bomb - Explodes on impact, causing 25% damage
Jump - Yellow jump block enables you to clear gaps
Hole in the track - You must avoid these at all costs

Narrow track - At certain points the track becomes very narrow and you must
be careful to avoid falling off the edge while still keeping up a decent speed

Note: Using the brake cancels any current boost, allowing you to regulate the rate at
which you use the boost, as well as enabling you to stop before you fall off the track.


Music
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The music in the game comes from F-Zero on the SNES and was tracked by Michael Nixon.
You can press M to toggle the music on and off.