// /changedir #		- Change direction to
// /moveto # # $	- Walk towards X, Y, at Speed (3 is normal)
// /goto #		- Go to line #
// /sound name #	- Play sound on channel #

[map]
name		="Outer Savin'"
subname		="Elevator (Level 20-Roof)"
music		="stairwell"
jammed		=1
override_start	=1

tileset		=2
map		="elevator"
num_guards	=2

[guard-0]

type		=4

startx		=19
starty		=16
startdir	=0


0="/music elevator"
40="/music"
50="/sound elevator_bell"
60="/dodoor mall_roof 25 7 270"


[guard-1]

type		=4

startx		=19
starty		=14
startdir	=0

0="/sound elevator_start"
2="/rumble_sustain 3"
38="/rumble_sustain 0"
39="/rumble 15"
40="/sound elevator_stop"

