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+++ M A G M A   D U E L +++
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=+ Programmed by: Steve "HopeDagger" Whitmore        =+
=+ Graphics by: Dean "Draffurd" Yeats, and "Mertek"  =+
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Overview
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  Magma Duel was inspired by a wonderful game released for DOS in 1996, Marshmallow Duel (http://www.marshmallowduel.com). Hours of fun spent with friends on this game lead to the creation you see here today, with all sorts of changes and improvements (largely graphical!).

  Magma Duel is a 2-player game (2 *people*, no AI) whereas your objective is to destroy the opposing player, whether by knocking him into the boiling magma below, or by making use of the 9 nifty powerups available randomly floating around the level. Each round the level is generated by the computer based on modifiable (see Options) values of platforms and ropes -- not to mention random colour gradient backgrounds -- offering a new feel every game.


Controls
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  Player 1:
     Left/Right Arrows -> Move your character left and right, respectively
     Down Arrow -> Crouch (useful for evading projectiles!)
     Up Arrow -> Jump, or climb a rope if over one
     Enter/Return -> *Use* an acquired powerup

  Player 2:
     A, D -> Move your character left and right, respectively
     S -> Crouch (useful for evading projectiles!)
     W -> Jump, or climb a rope if over one
     Q -> *Use* an acquired powerup
     

Recommended System Requirements
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  Pentium(R) III 700mhz (or greater, or equivalent)
  128MB RAM
  32MB DirectX(R) compatible video card
  DirectX(R) 8.1
  

Developer Details (Boooring!)
=----------------=
  Magma Duel was written during the frigid winter of 2004, using Borland Delphi 6 (http://www.borland.com/delphi/) with the Omega Components (http://www.delphisanctuary.com). I thank them graciously for their work in greating such an awesome library.

  I'd also like to thank Dean (Draffurd) for his boundless support in our gamedev'ing adventures, as he continues to provide me with graphics that I'd never be able to keep on dev'ving without. You rock, bud. ;)


Feedback
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  Feedback is a marvellous tool. It allows developers to receive suggestions, praise, critisizm, and the occassional flame. In most cases it inspires us developers to improve the game, work even harder on proceeding games, or send readers blank cheques in the mail. ;)

  Please direct feedback of all shapes and sizes to: hopedagger@gmail.com
  
  I had an awesome time writing this game and would love to hear from you and your thoughts on the game!