lumines@pc, the remake
======================

Controls
W S	up/down in menu
J	select in menu

A S D	move left/down/right
J K	rotate
P	pause
I	toggle music

kaikai
2005-8-8


HOW TO ADD YOUR SKIN
====================
1. Edit skins.ini, it contains the infos of every single level.
<levelneeded> <skin base path> <skin's config file name> <pace speed> <fallspeed>
	'levelneeded' is an integer value, the skin will be activated when level of the game reachs this value
	'skin base path', you could put your whole skin in a specified folder to make it clean from other skins. path could be sth. like "skins/mytestskin" without the quotation marks.
	'skin's config file name' is a file that should be under the 'skin base path'
	'pace speed' is a float value in second indicates how long the time-line sweeped from left to right.
	'fall speed' is actually not used.

2. Create the 'skin base path' under the lumines base path.

3. Create the 'skin's config file name' file. It only needs 2 line, as follows

SOUND sound.ini
BLOCK block.png

	SOUND is the sound config file, see 4
	BLOCK is the skin picture, could be .jpg(this will have no alpha channel) .tga .png

4. Create sound config file named in step 3. it contains a following list.

LSE_BG1  bg1.mp3
LSE_BG2  bg2.mp3
LSE_BG3  bg3.mp3
LSE_LEFT ClickButton.wav
LSE_RIGHT ClickButton.wav
LSE_LEFT_SLIDE	slide.mp3
LSE_right_SLIDE slide.mp3
LSE_DOWN clay1.mp3
LSE_ROTA shclick.mp3
LSE_ROTB 0-Loop.wav
LSE_UNION idg_bell.mp3
LSE_VANISH idg_sfx.mp3
lse_combo_small	0-Vc-Yae.wav
lse_combo_big	0-Gtr-a1.wav
PACE 810

All sound files must be a .mp3 .wav file and put in the 'skin's base path'. Names are all case-insensitive.
	'lse_bg1' to 'lse_bg6' will be used randomly as bg sound if defined
	'lse_left' and 'lse_right' plays when move left and right
	'lse_left_slide' and 'lse_right_slide' plays when holding move left and right
	'lse_down' plays when move drop down
	'lse_rota' and lse_rotb plays when rotate
	'lse_union' plays when blocks combine
	'lse_vanish' plays when blocks gone
	'lse_combo_small' plays when 4 to 6 united blocks vanish in one sweep.
	'lse_combo_big' plays when more than 6 united blocks vanish in one sweep.
	'PACE' is an integer value, how many beats within a minute. This will slightly restrict sound effects (not bg sounds) play at a synchronous time.

5. Enjoy your creature! And sorry for my roughness english - -|||

btw. I read some posts telling this game was made by a Japanese programmer_-_, plz. tell them 'I am Chinese'.

kaikai
2005-10-1
