
Lost Legends

Copyright (c) 2005 - 2006, Ghost Wood Games

Comments?  Questions?  Join us on the forums at http://www.ghostwoodgames.com
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version 0.1.1.0 - 14apr06
=========================
* New features
	- Strange floating creatures have been seen in the deep dungeons
	- Clawed monsters have been terrorizing adventurers in the Western Reserve
	- Drakeling's have been seen in the forests and deserts
	- Eagles have been seen in the forests and deserts
	- New player journal.  Will include specific information on your exploits and
	  where you are in the world.  Currently only includes date and time of year
	- "J" is mapped to new journal
	- "H" uses a health potion if one is available in your inventory
	- "N" uses a mana potion if one is available in your inventory
	- "+" (on the keyboard) zooms camera out a little at a time 
	- "-" (on the keyboard) zooms camera in a little at a time 
	- "+" (on the numeric pad) zooms camera out (just like holding CONTROL and 
	  mouse scrollwheel)
	- "-" (on the numeric pad) zooms camera in (just like holding CONTROL and 
	  mouse scrollwheel)
	- "3" returns camera to default height (just like HOME key)
	- Mouse button 4 (a.k.a. XButton 1, "last web page") uses a health potion 
	  if one is available in your inventory
	- Mouse button 5 (a.k.a. XButton 2, or "next web page") uses a mana potion
	  if one is available in your inventory

* Gameplay changes
	- Shrines are more effective
	- Monster difficulty adjusted due to player health, mana, and stamina changes
	- Character stats and player level affect player health, mana, and stamina
	  differently for each class
	- Mana and stamina regenerate to at least 50% when you get knocked out
	- Weapon swap moved to "G" key.  Was previously on the "S" key
	- Wands and staves have either a spell with a fixed number of casts that fire
	  each time they are used, or a spell with an infinite number of casts that
	  only fires a percentage of the time
	- Sound cue if you don't have a quick inventory item available to use
	- Sound cue if you can't throw the weapon you're holding
	- Treasures have a sound now
	- Hoards have an opening sound
	- "No room in inventory" has sound cue
	- Minimap is zoomed out further
	- Minimap is easier to read in dungeons
	- Treasures are fixed to drop correctly
	- Treasures aren't all unidentified right now.  They'll go back to all 
	  unidentified once there's more reliable ways to identify unequippable
	  items (like treasures)
	- Descriptions display for talents you don't have access to yet
	- Unidentified throwing weapons are now called "throwing weapon" instead
	  of "dagger"
	- You no longer end up with invalid item in the inventory quick use slot if you
	  used the last of a previous stack of items
	- Self Mastery health regeneration reduced some
	- Mastery Shrines could incorrectly take away your ability to attack
	- Attack Mastery fixed so there's always an improvment as you spend points in it
	- Some monsters with ranged attacks were incorrectly also doing melee attacks
	- Hot key for changing between walk and run ("R") was broken
	- Player could spend and lose mastery point on unreachable mastery
	
* Engine changes
	- Crash on game exit fixed
	- Shadows and decals no longer fight and flicker
	- Monsters and characters no longer stand in an unanimated position
	- Music and ambient sound skips and hangs fixed
	- Database checked to remove incorrect and inadverant Unicode characters
	- Player names incorrectly required the characters to be ANSI
	- Improved compatibility for older ATI graphics cards
	- Improved compatibility for misc older graphics cards
	- Improved detection of bad installs
	- Some game options weren't saved if you changed them
	- Some older graphics cards don't allow us to update the player's clothing.
	  You don't get to see what you're wearing, but it won't crash
	- Improved resolution and color depth selection for non-standard displays
	- Player names may contain any valid alpha-numeric characters from any
	  installed language, multiple languages may be mixed together if so desired
	- IME support should work fine as long as you play in a window

version 0.1.0.12 - 6apr06
=========================
* New features
	- Player names may contain any valid alpha-numeric characters from any
	  installed language, multiple languages may be mixed together if so desired
	- IME support should work fine as long as you play in a window
		
* Gameplay changes
	- none
	
* Engine changes
	- Database checked to remove incorrect and inadverant Unicode characters
	- Player names incorrectly required the characters to be ANSI
	- Improved compatibility for older ATI graphics cards
	- Improved compatibility for misc older graphics cards


version 0.1.0.5 - 2apr06
========================
* New features
	- health, stamina, and mana numbers are shown when you hover over the 
	  bubbles at the bottom of the screen
	
* Gameplay changes
	- some items incorrectly had a count added to their description
	- if you sell an unidentified item, it's identified after it's sold.  
	  identified items usually sell for more than unidentified items
	- if your equipped inventory item is looted by a monster, you can no longer
	  end up with some random inventory item in the quick use slot
	- when you use a shrine, it chats what it did to you
	- when you use a pool, it chats what it did to you
	- a pool won't try and refill your health/stamina/mana, if you are already
	  at 100% full of that
	- walking's a bit slower
	- running is faster
	- if you're running and you exhaust your stamina, you revert to walking
	- if left mouse button attack is not available, you can still move around
	- daggers are completely working
	- masteries correctly improve your character stats
	- wizard starts with correct character stats
	- your maximum health/mana/stamina could incorrectly creep up over time
	- adjusts to starting health/mana/stamina for warrior and wizard

* Engine changes
	- improved stability
	- fixed two crashes related to traveling on quest completion
	- improved support for graphics cards that don't support 4:3 resolutions, 
	  especially in fullscreen


version 0.1.0.1 - 31mar06
=========================
* New features
	- multipage quest journal
	- when targeting a monster, their current health is shown behind their name
	  at the top of the pane
	- A and D keys can be used for camera rotation, in addition to moving mouse
	  to the edge of the screen

* Gameplay changes
	- bash uses stamina instead of mana
	- if a dungeon is too small, we add extra levels to the dungeon
	- unidentified items you wear on your body are now referred to as "clothing
	  & armor" instead of "body"
	- the primary and secondary attack buttons are now referred to as left and
	  right mouse buttons which is much more descriptive
	- buy and sell text improved to be more readable
	- all monsters now have friendly names
	- chest armor types cleaned up to better match their modifiers
	- if you equip an identified general inventory item, and have no current 
	  quick use (middle mouse button) item, it's automatically selected
	- leveling up could be off in the experience bar vs. the character stats page
	- number of dungeon levels and forest fields tied to player level
	- multisample options added to options pane for graphics cards that support it
	- some vermin and small mobs are resized to more easily indicate their status
	- traps are immune to the type of damage they deal
	- daggers have better accuracy and targeting
	- rock elementals are more accurate
	- improved monster AI and tracking of player
	- left mouse and right mouse attack damage is now on the character stats pane

* Engine changes
	- improved stability
	- improved support of older graphics cards
	- improved dungeon generation
	- fixed a crash related to traveling on quest completion
	- fixed a crash related to trading
	- fixed a crash related to mobs looting you
	- fixed a crash related to alt+tab'ing
	- cursor is more obvious in desert terrains
	- talents have hover help in the attack selection pane
	- sounds no longer stutter while the game is paused
	- keyboard and mouse always work when paused
	- paused camera rotation is no longer subject to frame rate
	- hover text appears while paused
	- items dropped in world play equip sound and no longer stand on in
	- improved clutter placement to help pathing
	- right clicking on an item would automatically identify it
	- breaks previous save games.  which shouldn't happen again
	