
Ludum Dare 8th 48 hour Game Development Competition
Entry by tonic

Theme:      "Swarms"
Entry name: "Lone Warrior"

Copyright 2006 Jetro Lauha
http://jet.ro

==============================================================================

Introduction
------------



Contact
-------
WWW:    http://jet.ro


Hardware
--------
Recommended minimum hardware:
    1 GHz processor (a guess - not tested)
    Fast OpenGL hardware accelerated graphics adaptor
        (for example nVIDIA GeForce or ATI Radeon)
    Sound card


Instructions
------------

You control a ship which you can use to move around. Click screen to set
target for your ship. Target is shown as a green light. The small dots on
the screen are particle elements. Your task is to bring as many particle
elements you can to a disruptor. The disruptor base is a big construct with
blue pulsating lights.

You can bring the particle elements to disruptor using collectors. The
collectors are the cogwheel shaped darkened areas. An inactive collector
has a white slowly pulsating light and an active one has a red light.
They start in inactive mode. When your ship is near a collector, you can
press "Grab" button to grab a collector and then pull it around, and press
"Detach" button to stop pulling it.

When being near a collector, you can activate it with the "Activate" button.
Once you start a collector, it starts to automatically gather particle
elements. Amount of power in collectors is limited, and when activated they
keep running until they run out of power.

Pull a collector near a bunch of particle elements and turn it on. Let it
run for a while so the particles will start to concentrate near the
collector. Bring particle elements to disruptor base by dragging the active
collectors near it.

Disruptor base runs only when an active collector is near it. Bring collector
with gathered elements to base before it runs out of power. Collector with
low power rotates slowly clockwise, which indicates it is about time to
get it to the disruptor base until it stops working. Level ends when all
collectors run out of power.

You can press space to center view on ship, B to center view on base, and
you can press C repeatedly to cycle view through collectors.


Command Line Parameters
-----------------------

By default the game tries to initialize a suitable windowed mode. If
one is not available, it tries a few suitable fullscreen modes.

You can use command line parameter 'w' to force only windowed modes and
parameter 'f' to force testing of only fullscreen modes.


Credits
-------

Design, Sound and Programming:
	Jetro Lauha

==============================================================================

License
-------

You are allowed to copy this game without restrictions only for your
personal non-commercial use.

All other distribution, without expressed permission of the producer,
is strictly prohibited.

This software is provided as is. You take the full responsibility for
the operation of this software and any consequences thereof. The
producers of this software can not accept liability for damages or
failures arising from the use of this software.

==============================================================================
	
Acknowledgements:

==============================================================================
Uses a modified version of Turska UI library Copyright 2003-2006 Jetro Lauha.
http://turska.sourceforge.net
==============================================================================
This program uses the SDL and SDL_image libraries. These libraries
are distributed under the GNU LGPL license which is included in the LGPL.txt.
See http://www.libsdl.org for information about SDL.
==============================================================================
zlib compression library Copyright 1995-2002 Jean-loup Gailly and Mark Adler
==============================================================================
FMOD library Copyright  Firelight Technologies, Pty, Ltd. 1994-2005
==============================================================================
This program uses the libpng image library.
Copyright (c) 1998-2000 Glenn Randers-Pehrson
Copyright (c) 1996, 1997 Andreas Dilger
Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
==============================================================================
This software is based in part on the work of the Independent JPEG Group.
==============================================================================
Ogg Vorbis license:

Copyright (c) 2002, Xiph.Org Foundation

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.

- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.

- Neither the name of the Xiph.Org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
==============================================================================
$Id: README.txt,v 1.1 2006-04-30 22:12:02 tonic Exp $
