


Note: All times mentioned here are in Finnish summer (daylight
savings) time, which is GMT+3 due to DST. So the competition
started at Saturday 05:00 in local time, and ends at Monday
05:00 in local time (2005-04-16 to 2005-04-18).


Saturday 09:07

Woke up to check the theme. A bit disappointed to notice it's the
Light & Darkness, as I think some others would have been much more
interesting. Going back to bed to think about it.

Saturday 11:25

Have an idea but it's time to drink some morning coffee first.

Saturday 13:25

Spending time on putting project and libraries up, looking at lib
examples, reading mappy editor tool documentation and wondering
about the gameplay. I decided that this time I will at least try
putting a bit more work on gameplay at early phase before tuning
the graphics that much.

Saturday 15:28

Got first screenshot done after writing some loading and rendering
code, although there's not much to look at yet. Gave some tips
about using my open source UI lib (Turska) to no_skill who's also
making an entry.

Saturday 16:02

Time for the next screenshot as I got the first try working to
see how the lights could work.

Saturday 17:22

The map scrolls now and lights can be turned off. I have to leave
now to go to store and visit relatives, so it'll take a few hours
before I'll be able to come back to work.

Saturday 21:40

Came back to home and ready to continue working.

Saturday 23:13

Got another light type (lamp post) done, taking another screenshot.
Spent too much time getting graphics done for it, even that it
isn't that special.

Sunday 01:41

Paused dev for a while and made some minor additions. Now I'm going
to pause again to get some sleep. :)

Sunday 09:48

Woke up to get back to working.

Sunday 10:50

Going to watch cartoons now.

Sunday 12:30

Back to work.

Sunday 13:14

Finally at least a bit of progress. Added another light type (grating).
Next I'll work on having more than one level. Time for another screenshot.

Sunday 14:56

Got basic level starting & level ending screens done with some
conditions for passing level as well as some stats. Next I'll
probably work a bit on putting sounds to the game.

Sunday 16:40

Spent time making music and sound effects. I added several small
parts to the module-formatted music, only to notice that MikMod
through SDL_mixer doesn't handle module looping commands. I looked
a bit at Audiere, but at least its simple sample didn't handle
the tune correctly either. Maybe I should look at using FMOD.

Sunday 17:10

Back to work after the coffee break. I'll continue working with
getting sound in the game.

Sunday 18:23

Sound and music seem to be working fine now. I decided to use FMOD
for playing them. Next I'll probably look at making some simple
particle system for breaking lights.

Sunday 19:53

Particle system implemented, taking a new screenshot. I should soon
start working on adding new levels and graphics.

Sunday 20:15

Pausing for a meal.

Sunday 20:35

And then back to work again. :)

Sunday 22:15

I keep on working with more graphics.

Sunday 23:51

Still working with the graphics. Just noticed that I'm starting
to have scale problems, so I guess I'll at least redo the mini
sized door graphic. :)

Monday 00:27

Recreated the door. Now there's total of 9 different light types
at the moment. Now it's time to create some more actual levels
and start thinking what should and can be done in the time left
before competition ends or I get too tired. :)

Monday 01:57

Bunch of levels done now. There's still some time left, so I
could start making new features at this point. But I guess I'll
probably just start packing this up and call it finished soon.

Monday 02:56

Still fixing small bugs and packaging it up. Time to tag it
and put to a release zip.
