  Standard weapons (total 74, yes, 74!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ATTRACTOR
   Projectile terrain tool. Creates a vortex of air that attracts particles and
   worms from its vicinity. A good idea is to throw it somewhere where your
   opponent is, and use RADIOACTIVES or PYROCON subsequently. The ATTRACTOR now
   shares the same movement engine which PENTIUM BUG featured.

AURA
   Area weapon. Splash-damages anything in its range, isn't however dangerous
   for the casting worm.

BEEGUN
   Projectile weapon. Send some of your very own bees to a nice walk! They will
   sting anyone in vicinity, so beware!

BIG NUKE
   Area weapon, after 2 seconds explodes to 128 nukey stars. Each of them, in
   turn, explodes after another 2 seconds into 3 splinters, doing huge damage
   to the receiver.

BIOWASTE
   Area weapon. A blob of green waste from Alpha Complex food production system
   can be launched at tremendous speed. It will adhere to walls or ceiling. At
   the moment it starts to drip every second. A drop will fall and create huge
   amounts of toxic green gas. Powerful if some schlemiel gets under it.

BLASTER
   Projectile weapon. The BLASTER is a heavy mortar. Its shrapnel-loaded bombs
   explode upon contact with ground.

BOOBY TRAP
   Defensive weapon. Nicely packaged mines. If the opponent has the GOOD LUCK
   bonus, they will turn into useful bonuses, so beware...

BOUNCY LARPA
   Projectile weapon with area effect, when flying constantly fires loads of
   splinters. Bounces when hitting ground. Explodes on worm hit. Splinters are
   moderately damaging, the weapon itself does big damage on hit.

CHAOS LASER
   Laser area weapon. Shooting means creating a coherent, high-powered beam of
   light that somewhat strays from its route, so everything nearby will be
   affected.

CHIQUITA BOMB
   Area weapon. Powerful banana bomb that will explode into a load of highly
   damaging bananas.

CLAYMORE
   AI area weapon. Two seconds after launching starts to emit green laser beam.
   If this beam is crossed, a cumulative explosion results. The beam direction
   is the worm shooting direction when the CLAYMORE is thrown. Nice.

CRACKLER
   Area weapon. After one second starts giving off enormous amounts of larpa
   splinters. This lasts for three seconds.

DART
   Projectile weapon. Does small damage each moment it is inside the target.
   Thus, if shot through the top of the head it will cause much less damage
   than if it were through the chest. Does not explode on worm hit, but slows
   down.

DIRTBALL
   Projectile terrain tool. Fires a dark brown ball that changes into dirt when
   hitting anything.

DIRTFALL
   Area terrain tool. When used, some dirt falls from heaven to form the most
   bizarre dirt formations ever known. Great for locking your opponent down.

DOOMSDAY
   Projectile weapon. Fires two incredibly fast rockets. They are very unstable
   though.

DUMMY WORM
   Projectile terrain tool (duh!). Creates an artificial worm illusion, which
   turns into dirt (but is well-painted so it looks almost exactly like the
   original).

ELECTROLYSIS
   Projectile terrain tool. Lets you get rid of the annoying water (but, hey,
   I thought it was a feature!) and, almost as a bonus, creates some hydrogen.

EXPLOSIVES
   Projectile weapon. Throws a packet of four dynamite sticks, which explode
   violently after 1 second.

FAN
   Area terrain tool. Makes the wind blow your way, at least in your nearest
   neighbourhood.

FIREWORKS
   Area weapon. Drop a firework, it will just stay there. But, if you ignite
   it, watch out! (or just wait)

FLAMER
   Projectile/area weapon. My personal favourite! Fires a jet of moderately
   damaging flames, which can be extinguished with water. They also burn down
   dirt. All flames always cause convection.

GAS GRENADE
   Area weapon. One second after deployment starts emitting clouds of nasty
   green gas, which poisons the water and kills the worms. This lasts for
   almost 2 seconds, after which time the grenade spontaneously combusts.

GRENADE
   Area weapon. Standard cluster bomb.

HEALER
   Area weapon. The first weapon ever that doesn't hurt! Will restore anyone to
   full health in the extent of its life. Whether you should use it or not, is
   up to you.

HYDROGEN GUN
   Area weapon. Fill some area with hydrogen - and fire!

ICBM
   Area weapon. A portable InterContinental Ballistic Missile launcher. Because
   the board is small, they don't have any chance to fly too far. Nevertheless,
   they still carry nuclear warheads...

INFERNO
   Area weapon. Opposite of IRIDIUM. A hot flame jet is ejected from ground
   surface.

IRIDIUM
   Area weapon. You point, you click, it does damage. One big old Iridium(tm)
   network satellite falls right where you want it to.

LARPA
   Projectile weapon with area effect, when flying constantly fires loads of
   splinters. Explodes when hitting ground or on worm hit. Splinters are rather
   moderately damaging, the weapon itself does big damage on hit.

LASER
   Laser weapon. A red high-powered laser beam that burns through dirt.

LASER FAN
   Laser projectile weapon. You throw it, it starts giving off laser beams.
   Very deadly if shot accurately.

LASER TRAP
   Laser projectile weapon. Just like LASER FAN, only it shoots always upwards.
   Useful if you want to restrict worm's movement range.

MINE
   Defensive weapon. Just lies and tries to hide. Explodes on contact.

MINIGUN
   Projectile weapon. Makes a wide cone of fast, slightly bouncy projectiles.

MISSILE
   Steerable projectile weapon. Can be guided with keyboard. Does big damage
   with some splinters.

MOLE
   Projectile weapon. The MOLE will move at a nice predictable ballistic curve.
   It will dig through all dirt. Explodes on impact.

NAPALM
   Area weapon. When hitting something, bursts into a quantity of petrol jello
   drops, which slowly fall. When any splash damage is inflicted upon it, will
   suddenly create a fire.

NAPALM STRIKE
   Area weapon. Point a place over which napalm will be gently sprinkled.

NVIDIA DETONATOR
   Area weapon. This will create a very small splash damage over a really wide
   area. The damage is negligible to the worms, but most exploding projectiles
   will go flash-bang. You know, OIL DRUMs and like.

OIL DRUM
   Defensive weapon. When hit by a laser beam or otherwise damaged, bursts into
   flames. Very powerful when wisely used. After 20 seconds the drum starts to
   leak.

P LASER
   Projectile weapon. Fires a fast moving bolt of energy. Can bounce off the
   walls, but gets weaker, and after two bounces disappears completely. As with
   all bouncy weapons, beware.

PENTIUM BUG
   AI projectile weapon. Lies on the ground until the opponent comes too close.
   Then it activates, and walks and climbs trying to get as close as possible 
   to him. When hits a worm, explodes, doing moderate damage with splinters.
   Note that the poor worm might be yourself, if you get into the bug's way.

PENTIUM STRIKE
   AI area weapon. Fires three PENTIUM BUGs over selected area.

POISON
   Area terrain tool. Fires some poison particles that change into poison when
   hitting something. Note that a single drop of poison will affect any amount
   of clean water. Poison does small damage during worm's contact with it.

POISONOUS LAUNCH
   Steerable projectile terrain tool. Can be guided with keyboard. Then hitting
   something, fires lots of poison particles.

POWDER
   Area weapon. Helps fire OIL DRUMs or FIREWORKS just when needed, without any
   harm to the operator. Also does very small splash damage. Given quantity in
   your bag, it may however be lethal when used wisely.

POWDER LAYER
   Steerable projectile weapon. Creates some POWDER along its track as it flies
   right like you want it to.

PYROCON
   Area weapon. When hitting anything, explodes into 32 flames. The flames are
   moderately damaging. Dirt under flames gets burnt out. Worms jump up when in
   contact with flames. Water or poison extinguishes the flames, however it is
   vaporized this way. Looks particularly nice.

RADIO VATICAN TRANSMITTER
   Area weapon. The transmitting antennas of Radio Vatican are particularly
   well known for transmitting well over their assigned bands and radiated
   powers.

RADIOACTIVES
   Area weapon. It's a container of short-lived radioactive material that will
   explode after 2 seconds releasing tons of radioactive pellets. These will
   last for at most 10 seconds causing mayhem and big damage (they are not
   absorbed by worms or terrain).

RAIN
   Area terrain tool. Rains on someone's parade (really lots of water).

RC BOMB
   Area weapon. Places a cumulative bomb (like CLAYMORE). First [fire] key
   deploys weapon, second - activates the fuse.

REPELLER
   Projectile terrain tool. Just as most weapons explode, releasing an amount
   of air that forces most objects to escape from the area, the repeller does
   it much less violently. It will repel particles and worms. Particularly
   useful in defense, to slightly discourage those nasty RADIOACTIVES pellets.

ROCKET ENGINE
   Utility. Creates a jet of exhaust gas that will propel you up.

SHIELD
   Defensive weapon. Immediately creates a protective shield from dirt.

SHOTGUN
   Projectile weapon. Fires a quantity of small bullets at the target. Each one
   gives small amount of damage, but there are plenty! Incredibly powerful as a
   terrain tool, as well.

SIXTEEN TON
   Projectile weapon. Well, no worm can escape a 16 ton weight falling from the
   sky... No bonus will save your soul... No dirt will stop the Armageddon...

SMOKE GRENADE
   Area defensive weapon. After one second starts to emit big clouds of grey
   smoke that seriously impairs vision in it.

SNIPER RIFLE
   Projectile weapon. A very fast, accurate and deadly sniper rifle.

SPIKEBALLS
   Projectile weapon. Several steel balls with multitude of nails placed so to
   injure anyone hit.

STARBURST
   Area weapon. Explodes into a bunch of P LASER energy shells.

STEEL BALL
   Projectile weapon. A lead-loaded steel ball that will push your opponent
   really hard.

SWORD OF SOUL STEALING
   Close combat weapon. A long knife that kills in one hit, but if the opponent
   has the KICK bonus then forget it.

TRAP
   Projectile defensive weapon. Will force your opponent to remain in a small
   circular area, should he get caught. Traps last forever, are ready to be
   activated after two seconds and continue their heinous activity for 15 sec.

TROUBLESHOOTER
   AI projectile weapon. Typical Fire-and-Forget missile that attempts to get
   to your opponent. Note: the fact it tries to get there does not necessarily
   mean it will. It also does not avoid you, so it may destroy yourself. The AI
   operation starts after 0.5 second. For this time the weapon is a projectile
   and does not explode. Does big damage with some splinters.

TUNNELMAKER
   Projectile terrain tool. Dissolves all terrain on its way. Does no harm to
   worms.

UZI
   Projectile weapon. A standard 9mm gun that won't affect dirt, but it will
   affect worms (to a random degree).

WASPGUN
   Projectile AI weapon. Sends a bunch of killer wasps for your opponent. They
   will try to get to him, but they are dumb, so they might as well kill you
   if misfired.

WATER
   Area terrain tool. Fires some water particles that change into water. You
   (or your opponent, for that matter) can drown in it. Gravity in water is
   vastly reduced (with respect to worms only, though). A watered surface is
   very slick (no friction for the worms). Some weapons are affected by water.
   Water can be quickly deployed and then poisoned; watering is much faster and
   more effective than throwing poison.

WHATEVER STRIKE
   Area weapon (but you can't be sure). Something falls from the ceiling, or
   maybe explodes under you... who knows.

WIND CONTROL
   Area terrain tool. Sets wind speed depending on worm aiming angle.

WINDOWS BOX
   Projectile ECM weapon. Locks keyboard of the target for 10 long seconds.
   The target is completely unable to escape or defend.

ZIMM
   Projectile weapon. Bounces off the walls with no gravity and friction. Does
   big damage with no splinters to the receiver.

Credits for the ideas are due to:
 * MetsanElaimet
 * Krzysztof Nowak
 * Piotr Jaworski
 * Renton Ziegler

All standard weapons are written by us, Stanislaw Skowronek and Maciej Obarski.
If you want to make your own, read the MKWPN.TXT file.
