  The Bonus Book (total 16)
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AP ARMOR
   You take half the damage from all AP-type weapons (those that need to be in
   contact with you to hurt you). Also, complete immunity to radioactivity.

AVENGER
   For vengeance! After your death, your opponent will be faced with a homing
   TROUBLESHOOTER-class missile.

DIGGER
   You dig twice as far. Of no use on certain maps. All weapons dig twice as
   far as well.

ENIAC
   This is the ultimate in computer technology. This is the famed Electronic
   Notification and Indication Armory-oriented Computer, which will promptly
   indicate the route of certain projectiles BEFORE you launch them, taking
   into account even the subtle nuclear explosions and feeble 100-mph speed.

FAST RELOAD
   Your reload is taking twice shorter than before. Great!

GOOD LUCK
   Every step you make, every bonus you take, it will be OK and harmless.

INVISIBILITY
   Most arguable bonus. Your worm ceases to reflect photons. All you (and your
   opponent, of course) can see is your aiming indicator and, if you want, ray
   of laser from your weapon. It leads to incredibly funny situations when both
   players grab INVISIBILITY at the same time.

KICK
   Your mental powers allow you to kick back any heinous individual trying to
   assault you with a knife or similar short-ranged weapon.

RESISTANCE
   You have eaten enough Happy Pills (tm) to be unaffected by poison. Remember,
   however, that you may still die of suffocation.

REGENERATION
   Top-notch bonus: your worm heals slowly as the time passes. This means much
   less effective death rate from radioactivity and other little-damage arms.

SCUBA GEAR
   Allows you to swim in water with no harm to your health. You won't also take
   any damage from suffocation in poison; you are still vulnerable to poisoning
   though.

SPLASH ARMOR
   You take half the damage from all splash-type weapons (those that don't need
   to touch you to injure).

STIM PACK
   Due to wide-spread availability of certain chemicals, you managed to inject
   some of them. Fortunately, they seem harmless, but you got twice the speed,
   twice the launch and quicker cooldown. But you are less accurate...

TELEPORT
   Another great bonus. When your health is endangered, you'll be involuntarily
   teleported to some place and healed to acceptable level, about one tenth of
   full health. Makes really hard to kill you with wasps, bees and rads.

TWIN GUNS
   All weapons you shoot, you shoot twice. Some of them behave better (like
   SHOTGUN), some get weird (like MISSILE).

ULTRA ROPE
   Your rope is far more superior to the standard variety; it has no gravity,
   no air resistance and its length is infinite. Plus the anchor has a built
   in camera.

And now, my favourite combos (bonus and weapon or bonus and bonus):

TELEPORT + REGENERATION
   Before they get to you after your escape, you are almost OK.

SCUBA GEAR + RESISTANCE + RAIN + POISON
   This is the real killer, but it happens very rarely.

STIM PACK + FAST RELOAD + ULTRA ROPE
   You are really fast.
