Lariad version: 0.4
SDL version: 1.2.13
SDL_mixer runtime version: 1.2.11
SDL_mixer compile version: 1.2.11
Audio opened: frequency=22050Hz format=S16LSB output=Stereo num_channels=16 chunksize=512
There are 4 sample chunk deocoders available:
	Sample chunk decoder 0 is for WAVE
	Sample chunk decoder 1 is for AIFF
	Sample chunk decoder 2 is for VOC
	Sample chunk decoder 3 is for OGG
There are 5 music deocoders available:
	Music decoder 0 is for WAVE
	Music decoder 1 is for MIKMOD
	Music decoder 2 is for NATIVEMIDI
	Music decoder 3 is for OGG
	Music decoder 4 is for MP3
OpenGL platform: ATI Radeon HD 5700 Series , ATI Technologies Inc., 2.1 (4.1.11005 Compatibility Profile Context)
Bits per pixel: 32
Create world 'Game' (006d0028).
Loading 'image/default-font.png' into texture memory (id=1).
Loading 'image/inventory-items.png' into texture memory (id=2).
Loading 'image/smoke.png' into texture memory (id=3).
Loading 'image/blood.png' into texture memory (id=4).
Loading 'image/blood-up.png' into texture memory (id=5).
Loading 'image/debris0.png' into texture memory (id=6).
Loading 'image/debris1.png' into texture memory (id=7).
Loading 'image/debris2.png' into texture memory (id=8).
Loading 'image/bullet.png' into texture memory (id=9).
Loading 'image/occlusion.png' into texture memory (id=10).
Loading 'image/occlusion.png' into texture memory (id=11).
Loading 'image/hit-spark.png' into texture memory (id=12).
Loading 'image/save-point.png' into texture memory (id=13).
Loading 'image/wood.png' into texture memory (id=14).
Loading 'image/inventory-items.png' into texture memory (id=15).
Loading 'image/swamp.png' into texture memory (id=16).
Loading 'image/water-drop.png' into texture memory (id=17).
Loading 'image/water-splash.png' into texture memory (id=18).
Loading 'image/fire-ball.png' into texture memory (id=19).
Loading 'image/swamp.png' into texture memory (id=20).
Loading 'image/bamboo.png' into texture memory (id=21).
Loading 'image/gull-turn-head.png' into texture memory (id=22).
Loading 'image/bat-sleeps.png' into texture memory (id=23).
Loading 'image/bat.png' into texture memory (id=24).
Loading 'image/buzzsaw.png' into texture memory (id=25).
Loading 'image/gear.png' into texture memory (id=26).
Loading 'image/industrial.png' into texture memory (id=27).
Loading 'image/industrial.png' into texture memory (id=28).
Loading 'image/player.png' into texture memory (id=29).
Loading 'image/player-hand.png' into texture memory (id=30).
Loading 'image/up-hand.png' into texture memory (id=31).
Loading 'image/45-hand.png' into texture memory (id=32).
Loading 'image/player-wo-hand.png' into texture memory (id=33).
Loading 'image/player-duck.png' into texture memory (id=34).
Loading 'sound/bone-crush.wav' into sound memory.
Loading 'sound/punch.ogg' into sound memory.
Loading 'sound/grunt.ogg' into sound memory.
Loading 'sound/bump.ogg' into sound memory.
Loading 'sound/fry.ogg' into sound memory.
Loading 'image/industrial-bg.png' into texture memory (id=35).
Loading 'image/forest-bg.png' into texture memory (id=36).
Loading 'image/ramp.png' into texture memory (id=37).
Loading 'image/spaceship.png' into texture memory (id=38).
Loading 'image/industrial-more.png' into texture memory (id=39).
Loading 'image/generator.png' into texture memory (id=40).
Loading 'image/electricity.png' into texture memory (id=41).
Loading 'sound/buzzsaw.ogg' into sound memory.
Loading 'sound/diesel.ogg' into sound memory.
Loading 'sound/modem.ogg' into sound memory.
Loading 'sound/city.ogg' into sound memory.
Loading 'sound/bat1.ogg' into sound memory.
Loading 'sound/bat2.ogg' into sound memory.
Loading 'sound/bat3.ogg' into sound memory.
Loading 'sound/bat4.ogg' into sound memory.
Loading 'sound/metal.ogg' into sound memory.
Loading 'sound/clunk.ogg' into sound memory.
Loading 'sound/toolbox.ogg' into sound memory.
Loading 'sound/hit-metal.ogg' into sound memory.
Loading 'sound/metal-bit1.ogg' into sound memory.
Loading 'sound/metal-bit2.ogg' into sound memory.
Loading 'sound/click.ogg' into sound memory.
Loading 'sound/fire.ogg' into sound memory.
Loading 'sound/error.ogg' into sound memory.
Loading 'sound/clang.ogg' into sound memory.
Loading 'sound/crush.ogg' into sound memory.
Loading 'sound/stone.ogg' into sound memory.
Loading 'sound/splat.ogg' into sound memory.
Loading 'sound/steam.ogg' into sound memory.
Loading 'sound/snarl.ogg' into sound memory.
Loading 'sound/squirt.ogg' into sound memory.
Loading 'sound/spider1.ogg' into sound memory.
Loading 'sound/spider2.ogg' into sound memory.
Loading 'sound/explode.ogg' into sound memory.
Loading 'sound/pebble1.ogg' into sound memory.
Loading 'sound/pebble2.ogg' into sound memory.
Loading 'sound/powerup.ogg' into sound memory.
Loading 'sound/bubbling.wav' into sound memory.
Loading 'sound/sterling.wav' into sound memory.
Loading 'sound/ricochet.ogg' into sound memory.
Loading 'sound/generator.ogg' into sound memory.
Loading 'sound/fireball1.ogg' into sound memory.
Loading 'sound/fireball2.ogg' into sound memory.
Loading 'sound/water-drop.ogg' into sound memory.
Loading 'sound/squish.wav' into sound memory.
Loading 'image/sterling.png' into texture memory (id=42).
Loading 'image/shatter.png' into texture memory (id=45).
Create world 'Menu' (0071eb80).
Loading 'sound/tik.ogg' into sound memory.
Create world 'Game' (0076d6d8).
Loading 'image/menu-bg.png' into texture memory (id=46).
Loading 'image/menu-walk.png' into texture memory (id=47).
Create world 'Menu' (007bc230).
Destroy world 'Game' (006d0028).
Destroy world 'Menu' (0071eb80).
Destroy world 'Menu' (007bc230).
