Kaizer Change Log

version 1.05
gameplay changes
     + added 'resource' powerup
          - 4 types of resources: hull (green), shield (blue), energy (gold), and attack (red)
          - move on to resources to collect them for that particular ship
          - resources can be found when destroying space debris
          - the chance of finding a resource depends on size of destroyed space debris, larger = higher chance
     + added "range / damage" to UI
          - all damages are based on short / long distance
          - short distance = closest forward, reverse, left & right grids from ship
          - long distance = everywhere else
     - captain changes
          - lonhiem pawns recharge 20 energy instead of 15
          - xiel now does short range damage for side attacks
     - sector changes
          - adjusted debris in most sectors to balance with resources and for better games
          - added bait open resources to many sectors
          - fixed missing rook in regent knight 4
          - space debris (destructible spaces) now display the correct attack & rotate graphics 
     - info window is now on by default
technical changes
     - many, many performance enhancements
          - some systems will get up to ~40% increase in frame rates, maybe more
          - fixed a good deal of graphical anomalies in the process
          - 'good' quality setting is now default, should work well on most computers
          - quality settings above 'good' use anti-aliasing (2x for beautiful, 6x for fantastic)
     - other small updates & changes
          - various interface updates, fixes & changes
          - most text has been adjusted for better legibility (still working on though)
          - fixed the whiplash-inducing camera rotation
          - lots of other fixes and updates too minor to mention


version 1.00
gameplay changes
     + 'quick start' mode added, randomly chooses captains and sector
     + 'versus' renamed to 'custom game'
     + 6 new custom game captains:
          - ramik - gain diagonal forward attacks, all ships
          - xiel - gain side attacks, all ships
          - godwin - gain far range attack, all ships
          - fenton - greatly reinforced hulls, pawns only
          - eam - extended forward & reverse movement, pawns only
          - idichi - powerful close range attack
     + 3 random game captains:
          - barius - ???
          - lonheim - ???
          - piro - ???
     + 3 new scenarios
          - cornered 1 - the dual underdog matchup
          - rift 1 - rocks!
- rift 2 - asteroids galore!
     + 6 new sectors
          - open space 4
          - kings forward 4
          - ascension 4
          - lost rooks 4
          - regent knight 4
          - bishops gambit 4
     - updated all the old sectors
     + random sector option added to custom game
     + destructible obstacles added to most sectors
 patches & fixes
     - main menu updates
          - main menu background is randomly picked from all sectors
          - added opening music
     - camera updates
          - perspective camera zoom updated to move between 3rd person and overhead
          - mouse wheel zoom support added to perspective & top-down cameras
     - sector updates
          - higher quality backgrounds
     - interface updates
          - changed how movment is shown
          - changed how attack options are shown
          - changed popup text to be more ledgible
     - bugs
          - fixed newly destroyed ships from holding their old position, ships now recognize the empty space
          
          
version .70
- gameplay changes
     + added sector preview in sector selection screen
     + each sector now has a unique background
     + new two-thirds perspective camera (press '3' to use)
     + game interface can be hidden (press 'backspace' to toggle on/off)
     + 'no captain' is now 'random' in captain select screen
     - sector ascension 3 ship starting positions changed for balance
     - sector knights regent 2 changed for better flow
     - hover announcements are larger
     - stopped hover announcements from overlapping
     - made it harder to accidentally skip turns (testing)
- patches & fixes
     - win animation fixed
     - various changes to main menu (under heavy development)
     - various small inconsistency & color fixes
     - various usability enhancements
     - various performance enhancements
     
     
version .64
- gameplay changes
   + sector bishops gambit 3
   + sector regent knight 3
   + sector ascension 3
     + in-game menu system
     + win animation
     + skybox (eventually one for every sector)
     + star fields
     - changed the layout of some sectors
- patches & fixes
   - Player # Victory returns to title screen
   - bishops gambit 2 fix (was using bishops gambit 1)
   - multiple color inaccuracy fixes
   - title menu updates & fixes
   - spelling & grammatical error fixes
   - lots of under-the-hood things that are basically technical gobbldy gook
     
     
version .55
+ initial release