5
^^ (Re-load Speed *not 0*)
1
^^ (number of bullets)
0
^^ (X position of bullet relative to default bullet x (facing right))
0
^^ (y position of bullet relative to default bullet y (facing right))
0
^^ (X position of bullet relative to default bullet x (facing left))
0
^^ (y position of bullet relative to default bullet y (facing left))
0
^^ (bullet dirction facing right)
180
^^ (bullet direction facing left)
15
^^ (bullet speed)
0
^^ (bullet gravity *0-1 are usually good*)
0
^^ (Type 0-bullet 1-grenade 2-brick 3-fire)
0
^^ (This sets the randomness of the bullets direction *used to do effects like the shotgun*)
0
^^ (This sets the randomness of the bullets speed *used to do effects like the shotgun*)
35
^^ (time till bullet is destroyed)
0
^^ (number of smoke particles made *per bullet*)
0
^^ (number of electricity particles made *per bullet*)