Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: NVIDIA Quadro 4000
    Vendor:   NVIDIA
    VRAM:     1999 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\CloudsToy.dll (this message is harmless)
Loading C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\CloudsToy.dll into Unity Child Domain
- Completed reload, in  0.720 seconds
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\System.Core.dll (this message is harmless)
Start
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

End
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 783.
Total: 2.642217 ms (FindLiveObjects: 0.040069 ms CreateObjectMapping: 0.031387 ms MarkObjects: 1.787077 ms  DeleteObjects: 0.026712 ms)

Start
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

End
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4427.
Total: 1.916968 ms (FindLiveObjects: 0.198675 ms CreateObjectMapping: 0.038399 ms MarkObjects: 0.852802 ms  DeleteObjects: 0.420724 ms)

Loaded
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Objects Found
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Clicked
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 800.
Total: 5.675775 ms (FindLiveObjects: 0.052089 ms CreateObjectMapping: 0.068451 ms MarkObjects: 1.321943 ms  DeleteObjects: 3.317046 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 7894.
Total: 5.878791 ms (FindLiveObjects: 0.386665 ms CreateObjectMapping: 0.101174 ms MarkObjects: 2.154043 ms  DeleteObjects: 2.792810 ms)

Inkling Level 1 - Start Lock
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: C:\Users\gd30andy\Desktop\Inkling_FinalVFSBuild\Inkling_Data\Managed\Boo.Lang.dll (this message is harmless)
Death Unlock
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Death Unlock
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Death Unlock
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Death Unlock
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

