THOMAS EVANS IN "HORROR HOTEL".
By Nicholas Bradley.

	Install:
Extract the horrorhotel zip file and run horrorhotel.exe.

Haven't tested it on many cpu's.I'm running it on Windows XP with 64MB vram intel Celeron 1400mhz 224MB RAM.

	Story:

You are Detective Thomas Evans the most famous detective in london. After solving a crime recently, you are
confronted by a fellow policeman by the name of Jack Strife.He informs you of a message that was received
claiming that a murder has taken place on an private offshore hotel.It's up to you to investigate this
murder, regardless of the consequences...

	Controls:

 While on the title screen;

Esc - exits to windows.
Up/Down Arrows - selects a chapter.
Spacebar - starts game.

 While playing game;

Esc - exits to title.
Spacebar - opens/closes help text.
Arrow Keys(Indv) - move player.
Q - press to talk/when mouth icon is open.
W - press to examine/when eye icon is open.
E - press to use/when hand icon is open.
T - press to slowdown framerate delay/min 0, max 20.
P - press to take screenshot/provided Sample.bmp is still in game directory.
S - ????

	Elements:

 EUROPE;
The europe element is the fact that the game is set in london. Although you cant see much of the scenery,
since the whole game is played inside the house, there are a few portraits scattered about that have
europe related content.

 ECONOMY;
The only element of trade in the game is at the very start where you have to pay to get in the hotel.
The whole time you're staying there it's costing you money. Anyway you can't progress further unless
you pay the money.

 EMBLEM;
The only red thing you'll see in the game. Those two big antlers, supposedly every time somebody dies,
there head is removed like a trophy and a calling card if left painted in blood on the wall.

 EMOTION;
Emotion in this game is supposed to be the fact that everyone's happy at the start of the game, but as
the game progresses, fear is forced into the characters around you. Fear of the emblem, fear that they'll
be the next one to go.

	The Facts:

As you'll see in the game you won't actually solve the murder. This is because I ran out of time trying
to write the sequences and all the dialog. It took me about 4 months to get the graphics up and running,
build the house's rooms, position all the objects, set up collsion detection, and so on. The last two months went into the actual story, which only covers 2 of the 5 chapters right now. I couldn't really submit an
incomplete game, so I gave it a temporary/aternate ending which means in a way, the story is complete.
If a bit brutal. 
I got the idea for the story when I was reading the element requirements. When it suggested you could have 
a world ruled by fear I thought it could be a fear of an emblem. Every time they see it they get scared. 
Unfortunatley this game doesn't have much gameplay in it, it's more of a short story.

The main goal of my game was to be a clone of HUGO 2: WHODUNNIT, if you've heard of it. Other games I took 
elements from would have to be landstalker, resident evil, darkeye and broken sword, so it's Probably
not a very original Idea.

All Credit goes to ANDRE LE'MOTH for his book GAME PROGRAMMING GURUS 2nd Edition, and his T3DXENGINE code.
This is by far the best book I've read for beginning programming with windows and direct X.

I'd say for me the music was the easist to make, then the graphics which was more time consuming than fun.
Around about 8000+ lines of code for the main program which damn near killed me, but the most boring of all
was the 7500+ lines of code for all dialog and sequences. Imagine what it'll be like when it's finished...


