Hanuro Hawk v1.152 Changelog
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From v1.15 to v1.152
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Changed:
-Cruisers should no longer shoot when they're exploding.


From v1.131 to v1.15
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Added:
-Hanuropedia page for 'Supercharger'

Changed:
-Munitions Transport speed 8->9
-Chain kills should be counted more securely now. Previously if you killed multiple chain targets at the same time, some may not have been counted. Added a simple fastloop to check all kills individually. Same loop should make scores from 'multi-kills' more secure as well.
-Some Special Attacks buffed (Barrage 30->40, Cutting Laser 50->75, Torpedo Swarm 1000->1200)
-Duration of Plasma Shield dropped roughly 4.5 seconds. The benefit of a combined shield and close combat weapon is easily one of the best special 'attacks' in endgame.

Fixed:
-Torpedo Swarm wasn't firing properly in v1.14. Fixed.


From v1.13 to v1.131:
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Changed:
-Supercharge attacks were never reset after use. (how'd that manage to slip by. ^^; )
-Hanuropedia page for 'Controls' updated with mention of special attacks.


From v1.04 to v1.13:
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Added:
-Online Hi-score board (accessible from main menu)
-Online Hi-score submission (accessible after finishing a Marathon game. Old scores and scores gained from Marathon games without submitting the score can't be submitted later on. Only after finishing a Marathon game.
-Chain opportunities / Chains. Once in every level, you'll get a Chain Opportunity, followed by six enemies with 'chain target' marker attached. Kill all of these and the last one will drop a ship upgrade, or a score bonus if you already have all upgrades. Chain Opportunities happen at random times, so you never know when one will happen.
-Ship Upgrade: Cooling System. Improves heat dissipation by 20%
-Ship Upgrade: Thruster Add-on. Improves movement speed.
-Ship Upgrade: Extra Armor. Adds 25% to max and current armor.
-Hanuropedia pages for Chains and Ship Upgrades
-Area Event, Area 1: Minefield. At least once on every playthrough, you'll come across a small minefield in Area 1. The Minefield consists of a little over dozen mines (same ones as the Mine Layer ships drop).
-Munitions Transports. Appears once in every level at random time, after first playthrough in Marathon Mode. Drops Superchargers when destroyed.
-Ship Upgrade: Supercharger. Allows usage of Special Attacks. Dropped by Munitions Transports. When picked for the first time, enables the relevant HUD elements. You need to pick two superchargers to use a Special Attack. (Meter filled up)
-HUD elements for Supercharger added.
-Special Attacks (aka Supercharges). Powerful attacks that provide offensive or defensive assistance:
--Gun: Bullet Barrage (Hundreds of bullets are fired in a cone-shaped formation for a few seconds)
--Laser: Cutting Laser (Large streaming laser damages everything in its path for a few seconds)
--Rocket: Nuclear Warhead (Devastating nuke explodes on impact, or near the edge of the screen, dealing instant damage from explosion, and some after-damage for couple of seconds in the vicinity)
--Wave: Shockwave (Your ship launches a huge shockwave, covering most of the screen, constantly damaging everything it touches.)
--Plasma: Plasma Shield (Instantly blocks any enemy projectiles, except mines. Also does some damage at close range. Lasts for roughly 16 seconds)
--Photon: Torpedo Swarm (Launches ten powerful homing torpedoes that seek out enemies. If no enemies in sight, they circle around your ship until enemies appear.

Changed:
-Hanuropedia page for Controls updated.
-Sonic Wave is now Ionic Wave. Hopefully that's easier to buy than sound waves in space. ;P
-Weapon tweak: Photon Spheres, heat 19 -> 18
-Countdown timer for level completion is now built with custom counters, rather than the 'countdown timer' object, which seemed to behave oddly in my tests (and according to others' experiences), often finishing levels way too early.
-All enemies' HP increase in Marathon increased considerably, some even doubled. Destroyers and bombers also fire more often the further you are in Marathon.


v1.04
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- original release, for the 20 Event Competition 2010