Grid Assault : Geo Wars for the PC. v0.98
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Hi. This is my version of Geometry Wars for the PC. Original? No. Fun? Yes.
Follow the development of this game on http://www.shmup-dev.com or retroremakes.com


Keys:

Cursor keys or gamepad to navigate menus
Press P for pause
Press Z to take a screenshot
press ESC during play to return to title screen
press ESC on titlescreen to exit game

Current "features":

- When you reach level 20, it's game over! How much can you score before that time?!?!

- BlitzMax sound system sometimes craps out, stopping looped sounds or not stopping
  them at all... This sux, but I keep working at it.

- The EMS 'Dual Shooter' PC USB -> PlayStation/2 adapter has two inputs. Although it supports 2x [daisy-chained] lightguns or 2x individual joypads, each port on the device is labelled; the primary one is marked "game controller" and the secondary, "gun controller" leading the user to possibly assume that these are the default ports for use of only one controller of either type. In '360' any joypad needs to be connected to the secondary [as confirmed in Windows' settings] / "gun controller" port, rather than the primary / "game controller" port (as one would expect) for it to be recognised by the game.

Changes:

0.98:

0.98 is the final release of the game in this form. Thanks all for your support.


+ when you reach level 20, the game stops, and gives you a game over.
+ added red enemy clone. They race towards you, with a shield up.
+ made circle spawn more frequent, to have more snakes and corner hugging is not so 
  easy anymore.
+ tweaked other spawns a bit, to add more variety


0.62:
+ black holes now pulsate faster when they're hit or when they're about to pop.
  I also made a humming sound for them when active, which increases in pitch.
  The Blitz Max sound system doesnt like me starting and restarting looped sounds
  causing game slowdown, so that sound it disabled until I can fix it.
+ more sounds
+ ship fire sounds changes when gun changes
+ added flak enemy, comes after level 15, spawning 200 of the buggers, whee!
+ added snake to circle spawn (fun)
+ misc tweaking to spawn levels


0.61:
+ changed graphics mode a bit. Should work om more systems now
+ added sounds
+ tuned exisiting sounds: player fire toned down, explosions vary in frequency
+ tuned green enemy evasion speed


0.6:
+ new logo
+ adjusted attackwaves levels
+ adjusted black holes
+ added hi-score list
+ modified multiplier algorithm


0.5:
+ Changed name, added very ugly temp logo.
+ Added keyboard control: move the ship with arrow keys, aim with mouse.
  Left mouse = shoot, Right mouse = fire bomb. No keyboard reconfigure option (yet?)
+ Proper difficulty increase up.
+ added 'P' as pause key.
+ added version number on title screen.


contact:
wdw@home.nl
http://members.home.nl/wdw
