"Do you like Macapan music?" asked the girl working the coat check. "Not that I've heard any. I'm just asking if you like it." Her teeth were too big, her left eye was lazy, and she appeared as if she had just rolled out of bed. He couldn't take his eyes off her.

The lobby doors crashed open and a volley of New Musical bullets painted the walls. The coat check girl sighed.
"Gangsters." She reached beneath the counter and pulled out a Roman shotgun. "I can't stand them."





Welcome to Gravity Bone, a game of espionage, car chases, dangerous dames, and jive-talking jujubies.





CONTROLS


You can play Gravity Bone using a mouse and keyboard.

MOVEMENT COMMANDS




Move forward


Move left

Move backward

Move right



Jump


WEAPON & GEAR COMMANDS



Use item

Inventory

Action






NOTES



Gravity Bone uses a modified version of Knightmare's fantastic KMQuake2 engine port, based upon id Software's Quake II engine. David Hyde and Mad Dog's Lazarus package was utilized for its many gameplay enhancements. Additional gameplay code was done by myself.

9/28/08


CREDITS



CREATED BY


Brendon Chung http://www.blendogames.com
blender81@hotmail.com

SPECIAL THANKS TO


David Hyde & Mad Dog http://lazarus.planetquake.gamespy.com
Knightmare http://kmq2.quakedev.com
id Software http://www.idsoftware.com

MUSIC


Xavier Cugat

TOOLS USED


ArghRad 3.00T9 http://arghrad.planetquake.gamespy.com
Audacity 1.2.1 http://audacity.sourceforge.net
Adobe Photoshop 5.5 http://www.adobe.com
GTKRadiant 1.3.13 http://www.qeradiant.com
NPherno's Skin Tool 0.9b3
NSIS v2.02 http://nsis.sourceforge.net
Quake 2 Model Editor 0.91
Softimage XSI Mod Tool 4.2 http://www.softimage.com
Switchblade 4.0b1 http://icculus.org/~riot




Copyright 2008, Brendon Chung