Ghostbusters II
(Pc/Mac/Linux)
v1.0

Program  Park Productions 2007
www.parkproductions.btinternet.co.uk
Ghostbusters II  Columbia Pictures 1989



===============
GHOSTBUSTERS II
===============

The Ghostbusters II game involes three main sequences from the film.



===================
LEVEL 1 - VAN HORNE
===================

You must guide the Ghostbuster to the bottom of the airshaft in order to collect
a sample of slime. Swing left and right to collect items from the sides of the shaft,
making the Ghostbusters feet touch the items to pick them up.

When a ghost touches the Ghostbuster he will lose courage, this is shown by the
silver energy bar top left of the screen. When courage is lost the Ghostbuster will fall.

Three weapons are available and these are selected with fire button 2:-
Proton beam, PKR bomb & PKR shield. The PKR bombs can be fired by holding fire button 1
and pressing up or down, when you want the bomb to explode release the fire button.

The winch cable can come under attack from skull monsters that will bite away at the cable
until it snaps (the cable strength is shown by the blue energy bar) unless they are destroyed.
Depth reached by the Ghostbuster is displayed top left with current weapon and its remaining
ammo shown top right of the screen.

In order to collect a sample of the slime the three parts of the retractable scoop must be
collected from the sides of the airshaft.



==================
LEVEL 2 - BROADWAY
==================

You must help the Ghostbusters reach the Museum of Art before the birth of the New Year.

The Ghostbusters are in the crown of the Statue of Liberty as it makes its way down Broadway.
You control the fireball and must protect the Statue and the population of the city.

The Statue of Liberty is powered by slime and this is represented by a glass jar at the top
right of the screen. Every time the Statue is hit by a ghost then the slime will decrease.

You only have a limited number of shots for each fireball and these are shown at the top
of the screen. When you run out of shots the fireball dies and a new one is generated by the
Statue`s torch. This in turn reduces the amount of slime in the Statue because of the energy
needed to create a new one.

When a fireball shoots a ghost the ghost turns into a droplet of slime, the droplets will fall
to the pavement below where they will stay for short period of time before dissolving away.

The Statue's slime can be replenished by sending the population backwards and forwards along
the road ahead to collect it - fire button 2 toggles left and right. As soon as a man touches
a droplet of slime it is automatically transferred to the Statue's supply.

The Ghostbusters II logo in top left corner indicates the distance travelled by the Statue, the
nearer the Museum of Art the clearer the logo becomes.



====================
LEVEL 3 - THE MUSEUM
====================

Controlling each of the Ghostbusters you must rescue Dana Barrett's baby Oscar before destroying
Vigo the Carpathian.

When abseiling in from the roof, push down to lower the Ghostbusters to the Museum floor.

Select a Ghostbuster by pressing fire button 2 to toggle Venkman, Spengler, Stantz & Zeddemore.
The currently selected Ghostbuters face is displayed at the top left of the screen along with their
energy and ammo remaining.

Vigo`s energy is shown top right of screen along with Vigo's percentage of transfer to baby.



=====
SETUP
=====

1. Unzip downloaded archive file.
2. Launch executable for required system.

(*Linux:- unzip "GhostbustersII_Linux.zip" archive then copy executable to main directory)



========
CONTROLS
========

FIRE  = start game with joypad control.
SPACE = start game with Arrow keys and Z,X control.
ENTER = start game with Q,A,O,P and SPACE,ENTER control.

H/START:-
Pause gameplay.

N:-
Press at level title to skip onto the next level.
Story scenes will not be displayed until level 1 has been completed.

ESCAPE:-
Pressing during gameplay will lose one life, press again to return to titles.
Exit program by pressing during titles.



==========
DISCLAIMER
==========
The author may not be held responsible for any damage caused
in any usual or accidental way by the use of this program.



========
FREEWARE
========
This game is provided as freeware and at no point should be sold.




Program  Park Productions 2007
www.parkproductions.btinternet.co.uk
Ghostbusters II  Columbia Pictures 1989k

 
