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Gate 88 Beta by Jonathan Mak (aka queasy)
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Webpage: http://www.queasygames.com/gate88
Forums:  http://www.queasygames.com/forums
Email:   jon.mak@utoronto.ca

Any comments or feedback will be appreciated!



Required Libraries:
===================
Gate 88 uses the following libraries (which are included under the terms of the LGPL license):
SDL
SDL_mixer
SDL_net

Binaries and source code for the libraries are available from: http://www.libsdl.org/



Change List
===========
-added: alliances
    notes:
    -get points when ally gets points
    -get 20% efficiency from allied factories
    -get 20% efficiency from allied labs
-added: adjustable practice mode settings
-added: private messaging (press y)
-added: in-game stats (press tab in single player or double-tap and hold tab in multiplayer)
-added: awards given at end of round
-added: enemy repair ship for single player mode
-added: late joiners get upgrades and resource boost (depends on least upgraded player)
-added: ability to vote via !extend, !restart, !list, !kick (extend round, restart round, kick player respectively)
-added: messages to show who was killed by whom
-added: new customizable colour scheme (colours.conf & textcolours.conf)
-added: new background style inspired by cities
-added: quick reference menu (in tutorial menu)
-added: web links in exit menu
-added: message of the day from server
-added: ability to start server behind NAT (still need to port forward)
-added: server re-resolves master server address at regular intervals
-added: server browser shows news messages from the master server
-added: option to do less prediction for far away entities (speeds up client)
-added server command: 'showonclip' shows when the server does not have enough cpu power
-added server command: 'setmaxplayers' sets the max players on a server
-added server command; 'settime' sets the time till round restarts (current round only)
-added: various funnyisms
-changed: power generator hp to 10 (from 15)
-changed: mass driver turret to be a beam weapon [works better over network]
-changed: mass driver turret hp to 80 (from 12) [think: new wall]
-changed: missile turret hp to 16 (from 8)
-changed: timebomb fuse to 8 seconds (was 10)
-changed: mini turret rotation speed now 50% faster
-changed: entity limits (see below)
-changed: regen fire rate to be super fast
-changed: regen fire takes 0 battery
-changed: fighters are faster and do more damage
-changed: bombers have more armour and do more damage
-changed: only fighters/bombers can be healed past maximum (up to 2.5 times the max)
-changed: friendly fighters to not move player on collision
-changed: fighters to do not backthrust when targetting another fighter
-changed: fighters to try to choose a primary target that is not already targeted (spreads out fighters)
-changed: fighters and bombers keep closer to their targets
-changed: "future retro" background name to "Area 2048" -- an acknowledgement to the game of that name
-changed: practice mode parameters to make gameplay tighter
-changed: chat message length to be longer
-changed: scoring system so that command post and player kills are worth more (depends on upgrade level of victim)
-changed: edge radar not shown on low quality video settings
-changed: players can fly through buildings when their command post is destroyed (prevents trapping)
-changed: bullets do not bounce off friendly entities
-changed server command: 'hide' now shows the hide status
-changed server command: 'getclientinfo' now shows the time connected for each client
-fixed: difficult to special fire on non-ideal network connections
-fixed: selection within action menu causes slight movement in the ship
-fixed: player-inside-building exploit
-fixed: cloaking exploit
-fixed: time-bomb selling exploit
-fixed: could not see exciter beam at extreme distance
-fixed: scores now sent on connection
-fixed: heavy materials upgrade does not affect old power generators
-removed: replays (temporary)
-removed: barrel rolls
-optimized: physics engine
-optimized: net code
-updated: graphics



New Entity Limits:
==================
fighter yard:       6
bomber yard:        2
factory:            12
research lab:       10
exciter turret:     15
missile turret:     30
regen turret:       10
mass driver turret: 10
power generators:   40
signal station:     10
jumpgate:           20




Command-line Arguments
======================
    server	starts up as dedicated server.
    nosound     starts the game with no sound
    version     displays version info then exits.
    credits     credits information
    greets      greets to...

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Last updated Feb17/04
//eof
