//Explaination: SomeButton (int)leftSideX (int)upperSideY (int)rightSideX (int)lowerSideY
#CampaignButton 296 137 500 180
#CustomMapButton 300 187 500 230
#OptionsButton 295 240 500 280
#CreditsButton 296 292 500 330
#ExitButton 292 339 500 380

//CampaignMenu stuff
#PrevButton 140 495 240 535
#NextButton 560 495 660 535
#MainMenuButton 25 525 125 575
#PlayButton 675 525 775 575
#EasyButton 393 386 525 442
#MediumButton 526 386 658 442
#HardButton 659 386 791 442
#Medal1 450 285 512 368
#Medal2 560 285 622 368
#Medal3 670 285 732 368

//Position of images and text, takes four values exactly like Buttons.
#LargePreviewImage 45 107 358 334
#StoryTextImage 17 68 385 482
#ThumbnailImage1 259 510 342 568
#ThumbnailImage2 360 504 443 563
#ThumbnailImage3 461 510 545 569

//Text areas, works like stuff above, but the 2 last values doesn't seem to matter because the text keeps going beyond it.
#TitleText 45 79 0 0
#DescriptionText 39 342 0 0
#BestTimeText 413 78 0 0
#MedalDescriptionText 414 144 0 0

weeee
