=FISTS OF LEGENDARY HEROES (build 10/13/2010)

A project by:
Samuel Gordon
Gary Session
Patrick Sobanski
Steven Lamont
Derrick Helms
James Simpson

Sprite rips credited to:
Belial
Sponge Pore
Fightn Words
Mortal Kombat Warehouse

Special Thanks to:
Fightn Words
Bloodbane
Darklight
Return of Shiki
KarmaKrazy
Powuh_of_PIE
Chickencowlord

-STORY
As several videogame worlds are destroyed or fall to the clutches of evil, an unlikely team forms to solve the mystery behind this evil scheme.

-UNIVERSAL CONTROLS

A: Attack
S: Skill
D: Jump
F: Invincible

Enter: Pause


-Down, Down or Up, Up: 3D Dodge
-Forward, Forward: Running
-Grabs are automatically activated based upon touching enemies at close range.  Attacks can be done during a grab and enemies can be thrown behind you with Back + Attack
-Many Skills for heroes use the MP bar while Invincibles use health but are invulnerable.
-Down + Attack while jumping is an alternate jump attack
-Pressing the Skill button during certain attacks will cancel them into a brand new move.  This varies per character and requires MP to do

-Regular enemies can be subjected to 20 points of juggling while bosses can only be hit by 10 points worth.  As a general rule:
--Regular ground attacks = 3 points
--Regular aerial attacks = 2 points
--Launchers and running attacks = 4 points
--Multi hit attacks = 1 or 2 points per hit
--Aerial spikes = 1 point
--Sharpshooter moves that are difficult to land = 1 point
--Projectiles and summons = 0 points
--Invincible moves = 0 points

-GAMEPLAY MODES

Adventure: The main story mode
Practice: Build your skills by fighting enemies in a special battle room

-CHARACTER MOVELISTS

--Megaman

Mega Buster: Skill
Launcher: Down, Up + Attack
Slide Kick: Attack while running
Power Charge: Up, Down + Attack to put yourself in a boosted state where some moves are stronger. Using these moves will put you back in normal state
Up + Attack during a grab is a launcher
-Skill cancel: Skill during grab finisher to activate Power Charge

--Wolverine

Berserker Barrage: Attack while running
Launcher: Down, Up + Attack
Healing Factor: Skill
Up + Attack during a grab is a launcher
-Skill Cancel: Skill at the very start of Berzerker Barrage

--Jax

Gotcha Grab: Attack while running
Uppercut: Skill
Ground Pound: Up, Down + Attack
Attack and Jump yield different results during grabs
-Skill Cancel: Skill right before the third hit of his grab combo

--Goku

Ki Counter: Skill when being attacked
Dash Elbow: Attack while running
Spirit Bomb: Down, Up, Forward + Attack (Requires all MP)
Goku's Invincible restores a small bit of MP
Goku lacks a true back throw but has unique attacks for Back + Attack and Up + Attack during grabs
-Skill Cancel: Skill during combo finisher or when Dash Elbow hits

--Alucard

Bat Summon: Skill
Rushing Punch: Attack while running
Alucard's Invincible does not do damage.  It is an invincible dash that can be directed forward or backward by pressing Forward or Back at the same time as the Invincible button
Attack and Jump yield different results during grabs
-Skill Cancel: Skill during Invincible dash (Poison Slash does Damage Over Time)