Featherweight

In the fight against the machines, featherweights play a minor role - scouting, recon and spying. Considered as mere data collectors
rather than true warriors, they're untrained in combat and ill equipped for any encounters with the enemy. However, when Thadd, a young
featherweight, sees a fellow featherweight captured by the enemy and taken to their base, he decides that he will sneak into their
compound and help her escape - even if he has to do it all by himself.

Using your left mouse button (Walk, interact, select items) and your right mouse button (look, deselect items), guide Thadd in his daring
attempt to break his fellow featherweight free!



Featherweight was designed, written, created and illustrated by Ben Chandler.

Music and sounds by Sebastian Pfaller, except the credits theme by David Pfaller.

Testing and advice by Abstauber, Arjon, Bicilotti, Crimson Wizard, Ryan Timothy and Sebastian Pfaller.

Special thanks to Ryan Timothy for redoing the 'overcharactertranslucency' script completely to support fading in and out, and putting up 
with my post midnight ramblings.

More special thanks to Monkey 05 06 and Khris, who patiently walked me through getting the inventory right clicks working properly.

More special thanks still to Peder Johnsen, for being a generous webhost.

Extra special thanks to Chris Jones for his awesome AGS engine - http://www.adventuregamestudio.co.uk/

Game fonts copyright Craig Kroeger.

Credits theme copyright 2009 David Pfaller.

All other music, sounds and the erdbeertelefon logo copyright 2009 Sebastian Pfaller.

AGS v3.1.2 copyright 2006-2009 Chris Jones.

All other content copyright 2009 Ben Chandler.

Featherweight is freeware, and therefore 40% less likely to sell your family to the robot overlords.

For more games by me, go to http://ben304.blogspot.com/

You can also email me at: edible_pants@hotmail.com

Thanks for playing! :D