GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 7.15.11.7431]
    Renderer: NVIDIA GeForce 8600M GT    
    Vendor:   NVIDIA
    VRAM:     1006 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.5f3
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\mehdi\Documents\CUBE\Farsh_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\mehdi\Documents\CUBE\Farsh_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\mehdi\Documents\CUBE\Farsh_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\mehdi\Documents\CUBE\Farsh_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\mehdi\Documents\CUBE\Farsh_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\mehdi\Documents\CUBE\Farsh_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.062 seconds
Platform assembly: C:\Users\mehdi\Documents\CUBE\Farsh_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 308. Operation took 4.334436 ms.
2
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

2
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

4
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

2
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

4
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1.999999
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

2
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

4
 
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 325. Operation took 4.413684 ms.
