id					-1

texture				textures\enemies\zbrainy\arm-hand.dds

layer				0
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				4
offsety				30
life				500
alphainit			255.000000
alphainitRndm		0
alphaovertime		0
alphaovertimeRndm	0
scalexinit			0.5
scaleyinit			-0.5
friction			0.90
keepaspect			0
gravity				0.0012
width				8
height				32
collide				1
RemoveOnCollide		0
ReactToExplode		1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			3
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			128
